Changes

Recoil

64 bytes added, 04:39, 24 December 2022
For example, at Recoil 1, ADT is 12 shots, meaning that you can fire between 1 and 12 rounds without maluses. This may also be referred to as the ''accuracy window''. If you shoot between 13 and 24 rounds, you are '''going over ADT''' (sometimes shortened to '''1 pass''' as in the table below) and thus receive the first level of penalties. Lastly, if you shoot 25 rounds or more, you are '''going over ADT twice''' (shortened to '''2+ pass''') and thus receive the second level of penalties. The effects do not stack; you receive either no effects, the 1 pass effects or the 2+ pass effects depending on the amount of shots fired.
"Point of aim shifted" means that you will hit a random body part of your chosen targetIf, instead of the one you after calculating all modifiers, Recoil were aiming atto exceed 8 or drop below 1, treat it as 8 or 1, respectively. The * NOTE: If your weapon is equipped with both a [[Tsuchinoko (bot)Weapon accessories|Tsuchinoko commandmuzzle brake and a scope]] '''&bodyaim''' is typically used to determine where , the projectiles will go in brake limits the event of a point of aim shiftweapon's maximum Recoil to 6. In this case, if Recoil were to exceed 6 after applying all modifiers, it is treated as 6.
{| class="wikitable" style="font-size:10pt; text-align:center" width="1000"
Bureaucrat, administrator
15,672
edits