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Recoil
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'''Recoil''' is the rearward impulse generated by a firearm when it is fired. In the context of the game, Recoil is a mechanic meant to limit the effectiveness of shooting large amounts of ammunition by introducing gradual decreases in [[accuracy]], corresponding to the amount of recoil generated by that firearm.
Recoil comes into play only when firearms using weapons shooting Pistol, Rifle, or Shotgun [[Ammunition|firearm calibers are used]]. It doesn't apply in any other circumstances.
There are 8 Recoil levels. The Recoil generated primarily depends on the [[Ammunition|caliber]] of the firearm as well as the pressure level of the loaded ammunition. Or in other words; the hotter the ammo, the more it will recoil.
If ammo of multiple different pressure levels is fired during a single turn, the highest pressure level fired (or in other words, the "hottest" ammunition) is considered to apply to all ammunition fired this turn.
* '''-P''' ammunition: Recoil level -1
* '''SP''' ammunition: Recoil level +0
= Recoil levels =
For example, at Recoil 1, ADT is 12 shots, meaning that you can fire between 1 and 12 rounds without suffering from the listed effects (what is maluses. This may also be referred to as the ''accuracy window''). If you shoot between 13 and 24 rounds, this is referred to as "passing you are '''going over ADT". You can ''' (sometimes shortened to '''1 pass ''' as in the table below) and thus receive the first level of penalties. Lastly, if you shoot 25 rounds or more, you are '''going over ADT up twice''' (shortened to 3 times'''2+ pass''') and thus receive the second level of penalties. The effects do not stack; you receive either no effects, at which point the listed 1 pass effects cannot get any worseor the 2+ pass effects depending on the amount of shots fired.
"Point of aim shifted" means that you will hit a random body part of your chosen target, instead of the one you were aiming at. That point of aim shifts as many times as you pass over. The [[Tsuchinoko (bot)|Tsuchinoko command]] '''&bodyaim''' is typically used to determine where the projectiles will go in the event of a point of aim shift.
{| class="wikitable" style="font-size:10pt; text-align:center" width="13001000"
|-
| ''Recoil level'' || ''Name'' || ''ADT'' || Accuracy window || ''Effects (1 pass)'' || ''Effects (2 pass)'' || ''Effects (3+ pass)''
|-
| '''1''' || None Negligible || 12 shots || Shots 1-12 || (Shots 13-24) Point of aim shifted, [[IR]] +1 <br/>Point of aim shifted || (Shots 25-36+) Point of aim shifted, [[IR]] +2 || (Shots 37+) 1<br/>Point of aim shifted, [[IR]] +3
|-
| '''2''' || Low || 10 shots || Shots 1-10 || (Shots 11-20) Point of aim shifted, [[IR]] +1 <br/>Point of aim shifted || (Shots 21-30+) Point of aim shifted, [[IR]] +2 || (Shots 31+) <br/>Point of aim shifted, [[IR]] +3
|-
| '''3''' || Medium || 8 shots || Shots 1-8 || (Shots 9-16) Point of aim shifted, [[IR]] +1 || (Shots 17-24) <br/>Point of aim shifted, [[IR]] +2 || (Shots 2517+) Point of aim shifted, [[IR]] +3<br/>Point of aim shifted
|-
| '''4''' || Heavy || 6 shots || Shots 1-6 || (Shots 7-12) Point of aim shifted, [[IR]] +2 <br/>Point of aim shifted || (Shots 13-18+) Point of aim shifted, [[IR]] +4 || (Shots 19+) 3<br/>Point of aim shifted, [[IR]] +6
|-
| '''5''' || Punishing || 4 shots || Shots 1-4 || (Shots 5-8) Point of aim shifted, [[IR]] +2 <br/>Point of aim shifted || (Shots 9-12+) Point of aim shifted, [[IR]] +4 || (Shots 13+) <br/>Point of aim shifted, [[IR]] +6
|-
| '''6''' || Brutal || 3 shots || Shots 1-3 || (Shot Shots 4-6) Point of aim shifted, [[FT]] +1, [[IR]] +2 <br/>Point of aim shifted || (Shot Shots 7-9+) Point of aim shifted, [[FT]] +21, [[IR]] +4 || (Shot 10+) <br/>Point of aim shifted, [[FT]] +3, [[IR]] +6
|-
| '''7''' || Extreme || 2 shots || Shots 1-2 || (Shot Shots 3-4) Point of aim shifted, [[FT]] +1, [[IR]] +2 || (Shot 5-6) 3<br/>Point of aim shifted, [[FT]] +2, [[IR]] +4 || (Shot 7Shots 5+) Point of aim shifted, [[FT]] +31, [[IR]] +6<br/>Point of aim shifted
|-
| '''8''' || Insane || 1 shot || Shot 1 || (Shot 2) Point of aim shifted, [[FT]] +1, [[IR]] +2 || (Shot 3) <br/>Point of aim shifted, [[FT]] +2, [[IR]] +4 || (Shot 4Shots 3+) Point of aim shifted, [[FT]] +32, [[IR]] +6<br/>Point of aim shifted
|}
[[Category:Game mechanics]]