Changes
Recoil
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'''Recoil''' is the rearward impulse generated by a firearm when it is fired. In the context of the game, Recoil is a mechanic meant to limit the effectiveness of shooting large amounts of ammunition by introducing gradual decreases in [[accuracy]], corresponding to the amount of recoil generated by that firearm.
Recoil comes into play only when firearms using weapons shooting Pistol, Rifle, or Shotgun [[Ammunition|firearm calibers are used]]. It doesn't apply in any other circumstances.
There are 8 Recoil levels. The Recoil generated primarily depends on the [[Ammunition|caliber]] of the firearm as well as the pressure level of the loaded ammunition. Or in other words; the hotter the ammo, the more it will recoil.
If ammo of multiple different pressure levels is fired during a single turn, the highest pressure level fired (or in other words, the "hottest" ammunition) is considered to apply to all ammunition fired this turn.
* '''-P''' ammunition: Recoil level -1
* '''SP''' ammunition: Recoil level +0
= Recoil levels =
{| class="wikitable" style="font-size:10pt; text-align:center" width="13001000"
|-
| ''Recoil level'' || ''Name'' || ''ADT'' || Accuracy window || ''Effects (1 pass)'' || ''Effects (2 pass)'' || ''Effects (3+ pass)''
|-
| '''1''' || None Negligible || 12 shots || Shots 1-12 || (Shots 13-24) Point of aim shifted, [[IR]] +1 <br/>Point of aim shifted || (Shots 25-36+) Point of aim shifted, [[IR]] +2 || (Shots 37+) 1<br/>Point of aim shifted, [[IR]] +3
|-
| '''2''' || Low || 10 shots || Shots 1-10 || (Shots 11-20) Point of aim shifted, [[IR]] +1 <br/>Point of aim shifted || (Shots 21-30+) Point of aim shifted, [[IR]] +2 || (Shots 31+) <br/>Point of aim shifted, [[IR]] +3
|-
| '''3''' || Medium || 8 shots || Shots 1-8 || (Shots 9-16) Point of aim shifted, [[IR]] +1 || (Shots 17-24) <br/>Point of aim shifted, [[IR]] +2 || (Shots 2517+) Point of aim shifted, [[IR]] +3<br/>Point of aim shifted
|-
| '''4''' || Heavy || 6 shots || Shots 1-6 || (Shots 7-12) Point of aim shifted, [[IR]] +2 <br/>Point of aim shifted || (Shots 13-18+) Point of aim shifted, [[IR]] +4 || (Shots 19+) 3<br/>Point of aim shifted, [[IR]] +6
|-
| '''5''' || Punishing || 4 shots || Shots 1-4 || (Shots 5-8) Point of aim shifted, [[IR]] +2 <br/>Point of aim shifted || (Shots 9-12+) Point of aim shifted, [[IR]] +4 || (Shots 13+) <br/>Point of aim shifted, [[IR]] +6
|-
| '''6''' || Brutal || 3 shots || Shots 1-3 || (Shot Shots 4-6) Point of aim shifted, [[FT]] +1, [[IR]] +2 <br/>Point of aim shifted || (Shot Shots 7-9+) Point of aim shifted, [[FT]] +21, [[IR]] +4 || (Shot 10+) <br/>Point of aim shifted, [[FT]] +3, [[IR]] +6
|-
| '''7''' || Extreme || 2 shots || Shots 1-2 || (Shot Shots 3-4) Point of aim shifted, [[FT]] +1, [[IR]] +2 || (Shot 5-6) 3<br/>Point of aim shifted, [[FT]] +2, [[IR]] +4 || (Shot 7Shots 5+) Point of aim shifted, [[FT]] +31, [[IR]] +6<br/>Point of aim shifted
|-
| '''8''' || Insane || 1 shot || Shot 1 || (Shot 2) Point of aim shifted, [[FT]] +1, [[IR]] +2 || (Shot 3) <br/>Point of aim shifted, [[FT]] +2, [[IR]] +4 || (Shot 4Shots 3+) Point of aim shifted, [[FT]] +32, [[IR]] +6<br/>Point of aim shifted
|}
[[Category:Game mechanics]]