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Recoil

287 bytes added, 22:53, 4 February 2021
Undo revision 11634 by [[Special:Contributions/Tempest|Tempest]] ([[User talk:Tempest|talk]])
For example, at Recoil 1, ADT is 12 shots, meaning that you can fire between 1 and 12 rounds without maluses. This may also be referred to as the ''accuracy window''. If you shoot between 13 and 24 rounds, you are '''going over ADT''' (sometimes shortened to '''1 pass''' as in the table below) and thus receive the first level of penalties. Lastly, if you shoot 25 rounds or more, you are '''going over ADT twice''' (shortened to '''2+ pass''') and thus receive the second level of penalties. The effects do not stack; you receive either no effects, the 1 pass effects or the 2+ pass effects depending on the amount of shots fired.
 
"Point of aim shifted" means that you will hit a random body part of your chosen target, instead of the one you were aiming at. The [[Tsuchinoko (bot)|Tsuchinoko command]] '''&bodyaim''' is typically used to determine where the projectiles will go in the event of a point of aim shift.
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