Changes

Pocket sand

172 bytes added, 06:10, 15 November 2021
| wpn_category=Exotic melee weapon
| wpn_modes=Throw sand (Special)<br/>Strike (Blunt)
| melee_ammo=Yes Sand throws<br/>(Self-contained)| melee_capacity=N/ACapacity: 32
| wpn_weight=2
| melee_material=N/A
This mode works according to the following rules and conditions:
* Uses the '''Thrown weapons''' skill.
* Each attack will consume '''1 throw'''. If there are no more sand throws remaining, this mode can no longer be used.
* Is ''not'' a Ranged attack; you must target an opponent within Melee range to use this mode, as with other melee weapons.
* If the target creature has '''no eyes''', this mode has '''no effect'''; attacking would only waste a sand throw. Otherwise, make a regular attack roll:
** On a successful hit, the target creature's eyes are '''sanded''' and they receive an '''[[Effects#Accuracy|FT+2 effect for 2 turns]]'''.
* A critical failure will pop the bag, '''immediately reducing the remaining sand throws to 0'''.
=== Strike ===
This mode works according to the following rules and conditions:
* Uses the '''One-handed club''' skill.
* The amount of damage dealt '''varies depending on the amount of remaining sand throws'''; as the bag of sand gets lighter and lighter, it becomes less effective as a striking weaponsweapon.** 25 throws or more: '''1.0x damage'''** 17 to 24 throws: '''0.5x damage'''** 8 to 16 throws '''0.25x damage'''** 7 throws or less: '''0.0x damage''' (effectively useless)
[[Category:Class 5 Short weapons]]
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