Changes

Nutrition

218 bytes removed, 12:46, 18 March 2023
= Nutrition levels =
For nutrition levels to make any sense, a character's '''nutrition Baseline Value (BV)''' must be known. This value represents roughly one day's worth of food. Every day at the [[Daily Reset]], your character will lose a quantity of nutrition equal to their BV.
Nutrition BV is defined as '''[[Limb health|Base Limb Health]] value x 30'''. An average human has a Base Limb Health value of 70, therefore the average nutritional BV is '''2100 ntri'''.
On the table below, the abbreviation '''nBV''' is used to represent a '''negative Baseline Value'''. For an average human, 1x nBV would be equal to '''-2100 ntri''' (missing one day's worth of food).
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Nutrition levels<br/>(absolute) !! Nutrition levels<br/>(average human) !! Status Level name !! [[Effects]]
|-
| 3x BV || 6300 ntri || <span style="color:#FF8800">'''Oversatiated'''</span> || [[Agility]] -1, Minimum [[Fatigue]] is set to 20.0%.
|}
It is recommended to write down your particular character's Nutrition levels and thresholdsfor each level.
== Constitution == Defined during [[* If your character customization]] for human and halfling characters, a character's constitution may affect their nutrition and possesses one of the [[hydrationCharacter traits|Big eater]] BV. * If your character's constitution is '''athletic'''traits, your the Nutrition BV for both stats is multiplied by either '''multiplied by 1.25'''(lv.** Example: An average human (70 base limb health1) with athletic constitution would have a nutrition BV of 2100 x , 1.25 = '''2625 ntri5 (lv. 2), or 2 (lv. 3)''', depending on the selected trait level.* If your character's constitution is '''muscular'''possesses one of the [[Character traits|Light eater]] traits, your the Nutrition BV for both stats '''is multiplied by 1.5either '''0.** Example: An average human 9 (70 base limb health) with muscular constitution would have a nutrition BV of 2100 x lv. 1), 0.5 = '''3150 ntri8 (lv. 2), or 0.7 (lv. 3)''', depending on the selected trait level.
[[Category:Game mechanics]]
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