Changes

Murberry

413 bytes added, 20:10, 30 October 2022
|town_pop=Small
|town_laws=[[Standard Law]]<br/>Police town rules
|travel_north=[[Caminus]]'''(<span style="color:#00AA00">S</span>/<span style="color:#0000FF">F</span>/<span style="color:#FF0000">D</span>)'''|travel_east=[[Littleton]]'''(_/_/<span style="color:#FF0000">D</span>)'''|travel_south=[[Intersection 10]]'''(<span style="color:#00AA00">S</span>/<span style="color:#0000FF">F</span>/<span style="color:#FF0000">D</span>)'''|travel_west=[[Intersection 08]]'''(_/_/<span style="color:#FF0000">D</span>)'''
}}
'''Murberry''' is a small [[Maze Police|Police]] town located in the Central Zone.
Murberry was founded in E7-416, Prima 3, as part of the [[History of the Mazes#Era 7|Police Protection Plan]], which expanded the reach of the Maze Police and introduced the '''Regional Coverage Plan''', a system which would divide the world map into [[Standard Law]] enforcement "regions"; each one being the responsibility of one police station.<br/> 
Although the town is located in the Central Zone, the Murberry Police Station is assigned coverage of the Northern and Northwestern Zones.
* Residential hub:
** [[Residential area]] levels: 6
** [[Hotel]]: NoYes - ''Layd Backe''
* Shop hub: 3 of 10 emplacements open
** [[Forge]](''Occam's''), [[Gun shop]](''Norris & Nakatomi''), [[Weapon shop]](''Boom Bang & Beyond'')
* Social Square facilities:
** [[Bar|Bars]]: 1 ; ''Murberry's Finest'' (#1)
Bureaucrat, administrator
15,672
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