Changes

Lich

7,746 bytes added, 17:48, 3 July 2020
Created page with "__NOTOC__ {{Navigation | nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]] }} {{Creature | name={{{name|{{{1|{{PAGENAME}}}}}}}} | image | creature_tl=3 | c..."
__NOTOC__
{{Navigation
| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
}}

{{Creature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| creature_tl=3
| creature_cat=Undead
| creature_disp=<span style="color:#991111">Hostile</span>
| creature_ac=C2
| creature_ps=0%
| creature_blood=N/A
| creature_agi=+1
| creature_head=Head - 15 HP
| creature_body=Upper body - 60 HP<br/>Lower body - 45 HP
| creature_limb=2 arms - 30 HP<br/>2 legs - 30 HP
| creature_extr=2 hands - 23 HP<br/>2 feet - 23 HP
| creature_wp=N/A
| creature_bones=[[File:Has bones.png|25px]]
| creature_gear=[[File:No box.png|25px]]
| creature_wear=[[File:Human clothing.png|25px]]
}}

The '''lich''' (pronounced ''litsh'') is a creature belonging to the '''Undead''' category.


= Attacks and techniques =

This creature has three attacks: '''Claws''', '''Withering ball''' and '''Frostblast'''.

=== Claws ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">1</span>''' || '''<span style="color:#980000">+0</span>''' || 25% || 23% || 20% || 16% || 13% || 6% || 1%
|}

=== Withering ball ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Special''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">3</span>''' || '''<span style="color:#980000">N</span>''' || N/A
|}

* Inflicts no [[Pain]] or [[Limb Damage]] by itself.
* The purpose of this attack is to generate a '''withering cloud''' on the Side in which it lands. The attack does not need to be aimed at any particular creature, as the cloud will affect every creature on the same Side.

==== Withering cloud ====

Withering clouds are clouds of noxious black smoke, inducing a magic syndrome that causes the Blood of all living creatures breathing it to degenerate and wither away, effectively causing them an effect similar to bleeding but without open wounds.

* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
** Creatures with an [[Effects#Clothing and armor|immunity to gases]] are immune to the effects of this cloud as well.
* All creatures engulfed by the cloud will lose 1.0 [[Blood]] for every turn spent inside the cloud.

Dice results:

* A critical success will double the length of the withering cloud's life (6 turns instead of 3 turns).
* A regular success will result in the normal effects of the withering cloud occurring.
* A failure still results in a withering cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in the withering bball disintegrating before it can create a withering cloud, thus failing entirely.

=== Frostblast ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Spec-Ice''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">18</span>''' || '''<span style="color:#980000">+3</span>''' || 36%
|}



= Equipment =

=== [[Clothing and armor]] ===

This creature can wear [[List of human clothing and armor|human clothing and armor]]. Their default clothing is as follows:
* Headgear: '''Medieval helm'''
* Body armor: '''Medieval cuirass'''

=== [[Load-bearing equipment]] ===

* [[List of utility belts|Utility belt]]: Dump belt

=== Equipment and inventory ===

Skeletons may have one of '''four''' different sets of items (roll '''1d4''' per skeleton to determine):

==== Set 1 ====

Equipped [[weapons]]:
* Primary 1: [[Heavy crossbow]] (1 /1, 1x [[Large bolt]], Standard BRD)

Inventory:
* Dump belt, General carrying: 10x [[Large bolt]], Standard BRD

==== Set 2 ====

Equipped [[weapons]]:
* Primary 1: [[Fire axe]]

Inventory:
* None

==== Set 3 ====

Equipped [[weapons]]:
* Holster 1: [[Colt Delta Elite]] (8+1 /8, 9x [[10x25mm Auto]], Standard FMJ)

Inventory:
* Dump belt, General carrying: 3x [[Delta Elite magazines|Delta Elite 8-round magazine]] (Each: 8 /8, 8x [[10x25mm Auto]], Standard FMJ)

==== Set 4 ====

Equipped [[weapons]]:
* Auxiliary: [[M3 Grease Gun]] (30 /30, 30x [[.45 ACP]], Standard FMJ)

Inventory:
* Dump belt, General carrying: 3x [[M3 magazines|M3 30-round magazine]] (Each: 30 /25, 30x [[.45 ACP]], Standard FMJ)


= Other information =

[[Skills]]:
* Combat skills: '''Basic''' (Axe, Archery, Semi-auto pistol, Auto rifle), '''Unskilled''' (all other combat skills)
* Non-combat skills: '''Unskilled''' (all non-combat skills)

Creature traits:
* '''All bone''': This creature is a skeleton, entirely made out of bones. If a skeleton sustains a [[fracture]], the affected limb instantly loses 10 HP.
* '''Gas immunity''': This creature has a [[Effects#Clothing and armor|permanent '''immunity to gases''' effect]].
* '''No blood''': This creature does not have [[Blood]] and is effecively immune to [[Wounds]], as it cannot bleed.
* '''Poison immunity''': This creature is immune to all forms of poisoning: they cannot receive [[Venom]] nor the [[Effects#Body|'''Cyanide poisoning''' effect]].
* '''Sleep immunity''': This creature never needs to sleep, cannot feel [[Fatigue]] and cannot receive the [[Effects#Body|'''Forced sleep''' effect]], effectively making them immune to tranquilizers.
* '''Spooky and Scary''': This creature is immune to the effects of [[limb damage|'''damaged''' and '''disabled limbs''']] (including the effect normally induced by a [[fracture]]). To destroy a skeleton, the head, upper body or lower body must be '''severed'''.


= Overview =
{{Lore}}

One of the more esoteric and overtly magical types of creatures is the undead. Baffling biologists and the scientific community until their magical origins could be ascertained, undead creatures are defined as being "dead bodies or collections of dead body parts, that have been reanimated through magical means." The specific type of magic that leads to the creation of undead creatures is known as ''necromancy''.

A lich is a [[skeleton]] that has survived for a long while, and has absorbed some of the necromantic energy that initially animated it. In doing so, they gained certain powers, such as the ''withering ball'' as used by [[shinigami]], and the ''frostblast'' of the [[draken]]. By association with these techniques, liches are commonly associated to the cold, and symbols of coldness.

Liches are markedly more intelligent and cunning than regular [[skeletons]] or lesser undead creatures. They have a greater tactical sense, will take cover, aim for unarmored body parts, and even retreat when necessary. As such, they tend to be better equipped than skeletons, and serve as the most powerful allies that can serve a [[necromancer]].

All of the same weaknesses that skeletons suffer from also apply to liches, but you must be careful not to underestimate them. They are overall tougher, faster, more capable, and have better tactical senses. Because liches (like other undead) are only interested in ''killing'' the living to create more bodies for necromancers to turn, they cannot pacified or reasoned with.

[[Category:Creatures]]
Bureaucrat, administrator
15,673
edits