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Imp

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| nav=[[Main Page]] '''→''' [[Creatures]] '''→''' [[{{PAGENAME}}]]
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{{Creature
| name={{{name|{{{1|{{PAGENAME}}}}}}}}
| image
| creature_tl=1
| creature_cat=Demonics
| creature_disp=[[Factions|Faction:]] Hell, Inc.
| creature_ac='''A1'''
| creature_ps=100%
| creature_blood=15
| creature_agi=+0
| creature_head=Head - 8 HP
| creature_body=Upper body - 30 HP<br/>Lower body - 23 HP
| creature_limb=2 arms - 15 HP<br/>2 legs - 15 HP<br/>Tail - 15 HP
| creature_extr=2 hands - 11 HP<br/>2 feet - 11 HP
| creature_wp=2 eyes (Head)<br/>Crotch (Lower body)
| creature_bones=[[File:Has bones.png|25px]]
| creature_gear=[[File:Yes box.png|25px]]
| creature_wear=[[File:No box.png|25px]]
}}

The '''imp''' is a creature belonging to the '''Demonics''' category. They are sapient and adapted to life in the Civilized Areas, making them one of the [[:Category:Civilized creatures|civilized species]] of the Mazes.


= Attacks and techniques =

This creature has five attacks: '''Punch''', '''Kick''', '''Bite''', '''Claws''' and '''Fireball'''.

=== Punch and kick ===
Identical to the basic [[Unarmed combat|unarmed combat punch and kick]]. Maximum attacks per turn is determined by the [[Combat skills#Effects (Melee and misc skills)|Martial arts]] combat skill level.

=== Bite ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">+0</span>''' || 30% || 27% || 24% || 20% || 15% || 8% || 2%
|}

=== Claws ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Sharp || Melee || '''<span style="color:#274e13">2</span>''' || '''<span style="color:#0c53a6">5</span>''' || '''<span style="color:#980000">+0</span>''' || 23% || 21% || 18% || 15% || 12% || 6% || 1%
|}

=== Fireball ===
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Spec-Fire''' || Ranged || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c53a6">9</span>''' || '''<span style="color:#980000">+2</span>''' || 25%
|}

* This technique is a '''Demonic power''', which requires '''1 DE''' to cast.


= Equipment =

=== [[Load-bearing equipment]] ===

* [[List of tactical vests|Tactical vest]]: RM32 TARZAN tactical vest

=== Equipment and inventory ===

Imps may have one of '''three''' different sets of items (roll '''1d3''' per imp to determine):

==== Set 1 ====

Equipped [[weapons]]:
* Holster 1: [[Dagger]]

Inventory:
* None

==== Set 2 ====

Equipped [[weapons]]:
* Holster 1: [[Spiked chain whip]]

Inventory:
* None

==== Set 3 ====

Equipped [[weapons]]:
* Holster 1: [[Browning Hi-Power]] (13+1 /13, 14x [[9x19mm Parabellum]], Standard FMJ)

Inventory:
* RM32 TARZAN, Ammunition: 2x [[Hi-Power magazines|Hi-Power 13-round magazine]] (Each: 13 /13, 13x [[9x19mm Parabellum]], Standard FMJ)


= Other information =

[[Skills]]:
* Combat skills: '''Basic''' (Knife, Whip/Lash, Semi-auto pistol), '''Unskilled''' (all other combat skills)
* Non-combat skills: '''Unskilled''' (all non-combat skills)

Creature traits:
* '''Demonic''': This creature is demonic, and therefore has access to certain '''[[Demonic powers]]''' (listed above as techniques), and the resource needed to cast them, '''Demonic Energy'''. See this page for more details.
* '''Cannot be butchered''': On death, this creature's body quickly fades then disappears, dropping any equipment it carried (if any) and making it impossible to butcher this creature.


= Overview =
{{Lore}}

Demonic creatures are employees of '''Hell, Inc.''', the Demonic [[Factions|faction]].

Imps are short, lanky humanoid creatures with long, pointy ears and nose, an arrow-shaped tail, a pair of short, nubby horns on the head, and naturally gaunt and angular facial features, often compared to that of a goblin or equivalent "evil" fantasy creature. They are about 5 feet tall on average, and weigh about 110 pounds. Imps tend to wear extremely simple clothing, sometimes nothing more than their [[LBE]]. If they do wear clothes, it will usually consist of simple pants, shoes, and boots, rarely bothering with shirts or upper body garments.

The most recognizable trait of a demonic creature is their skin tone, which is almost always some shade of red. In the Mazes, the terms "red-skin" or "red-skinned" refer to demonic creatures in general. Imps possess the darkest shades of red skin, described as being somewhere between mahogany and dried blood. It is also notorious for its toughness and resistance to damage and impacts; all red-skinned demonic creatures are considered to be bullet-resistant to at least some degree.

All demonic creatures have the same basic objectives: to convince sapients to live according to the ''Demonic Way''. Different demonic creatures will try to achieve this through various methods that Hell refers to as "services".

Imps usually try to seek sapients to offer their friendship and their protection, and gain Demonic Energy for every person they defend (and every Angelic creature they eliminate), which in turn allows them to cast the most basic of Demonic powers, the ''fireball''. They are also frequently found carrying weapons of all kinds, with a slight preference for knives and handguns, presumably because they tend to be cheap and lightweight.

When not providing protection to sapients, imps usually try to socialize and make friends with them. Imps describe themselves as carefree, shameless and hedonistic, and will always try to entice sapients to indulge in any activity or follow any opportunity that sounds fun or pleasurable, no matter what it might be. Strangely, imps also seem to always be very honest and straightforward about their intentions, and will always state clearly what they want out of you, even if it is something completely dumb or selfish.

Imps are the weakest of demonic creatures, and sit at the lowest rung of Hell's hierarchy, classified as '''Echelon 7''' or '''Lower staff''', ranking under [[Fiend|fiends]] and [[cubus|cubi]]. Over time, imps may eventually "grow" or "evolve" into [[fiend|fiends]]. Hell's official explanation on the process says that it involves a combination of "experience, exposure to Demonic Energy and repeated use of demonic powers", and that it appears to have no relation with age; in fact, no demonic creature has ever been observed visibly aging, and with the exception of [[dark maiden|dark maidens]], none of them appear to have a maximum life expectancy either.

[[Category:Creatures]]
[[Category:Hell, Inc.]]
[[Category:Civilized creatures]]
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