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Hunting

1,313 bytes added, 01:12, 10 July 2020
A character wishing to hunt may need to acquire some equipment:
* A melee [[weapon]] with the '''butchering''' trait, which will be used to harvest game meat
** If the character is a [[kasha]], they do not need to have a suitable weapon and can use their claws directly instead.
* Sufficient [[LBE|inventory]] space to carry the meat
* Although not strictly a requirement, being properly armed and equipped for combat is strongly recommended, especially to be able to kill larger, tougher creatures with more meat on their bodies.
= Hunting and butchering =
A character meeting equipped with all of the skill and equipment requirements required items is ready to hunt at any time. Hunting really is no different from [[combat mode|combat]], the only difference is that hunters harvest meat from the dead bodies at the end.
To be able to do so, you need to find a suitable creature. Not all creatures can be turned into meat and not all meat is equal. A creature that can be harvested for meat is referred to as a '''butcherable creature'''. To find out whether the creatures you're facing are butcherable, refer to its wiki page.
All pieces of game meat, whether raw or cooked, have an individual weight of '''0.2 units''', making it relatively compact, and therefore easy to carry in substantial quantities.
==== Illegal Burned meat ====
Some If a butcherable creature was [[Effects#Elemental|on fire]] when it died, assuming that it was not also [[Hunting#Tainted meat |tainted]], a '''-5 malus is considered to be deeply amoral applied''' when harvesting meat due to possessdamage from burning, and but all of the remaining meat will be referred to as considered '''illegalalready cooked'''. If game  Example: A hunter with [[Hunting#Hunting skill levels|Unskilled level]] harvesting meat comes from a human, halfling, or youkai creaturewill normally roll '''1d20''' to determine the percentage of meat harvested. If the meat was burned, it the check is instead '''1d20-5'''. ==== High-value meat ==== Meat from certain creatures is considered illegal and therefore cannot to be soldextra valuable. Attempting to sell illegal The reasons vary - because it tastes exceptionally good, because it's exotic, because it's rare. There are two levels of extra value: '''Delicacy meat may have severe ''', which has double the value of regular game, and violent consequences'''Luxury meat''', including but not limited towhich has 4 times the value. [[Creatures]] producing Delicacy meat: Angering restaurant owners* Birds: [[Chicken]], shocking bystanders[[Turkey]]* Domestic animals: All of them* Mamono: [[Basan]]* Reptiles: [[Crocodile]], involving law enforcement/local authorities[[Firelizard]] [[Creatures]] producing Luxury meat:* Dragons: [[Baby dragon]], etc.[[Dragon]], [[Draconair]], [[Aquagon]], [[Draken]], [[Electragon]], [[Everdragon]]* Reptiles: [[Giant tortoise]], [[Two-headed serpent]], [[Hydra]]
==== Tainted meat ====
If a butcherable creature was killed by [[Effects#Body|cyanide poisoning]], had any quantity of [[Venom]] in its blood at death, belongs to a species whose meat is always tainted, or if the corpse is old, rotting, or otherwise unfit for harvesting meat (subject to GM's discretion), all of its meat becomes '''tainted''' and becomes worthless for harvesting; it will have zero nutritional or monetary value. If one insists on eating tainted meat, it will result in suffering from [[Effects#Body|Nausea]] for 20 turns.
==== Burned [[Creatures]] producing tainted meat ====:* Dragons: [[Acidragon]], [[Venedrake]]* Mamono: [[Jami]], [[Daijami]], [[Oujami]]* Undead: [[Zombie]], [[Ghoul]]
If a butcherable creature was [[Effects#Elemental|on fire]] when it died, assuming that it was not also tainted (see above), a '''-5 malus is applied''' when harvesting ==== Illegal meat due to damage from burning, but all of the remaining meat will be considered '''already cooked'''.====
Example: A hunter with [[Hunting#Hunting skill levels|Unskilled level]] harvesting Some meat from a creature is considered to be deeply amoral to possess, and will normally roll be referred to as '''1d20illegal''' to determine the percentage of meat harvested. If the game meat was burnedcomes from a human, halfling, or youkai creature, the check it is instead '''1d20-5'''considered illegal and therefore cannot be sold.Attempting to sell illegal meat may have severe and violent consequences, including but not limited to: Angering restaurant owners, shocking bystanders, involving law enforcement/local authorities, etc. [[Creatures]] producing illegal meat:* [[Human]]* Halflings: All of them * Youkai: All of them* Angelics: [[Shrine maiden]]* Demonics: [[Dark maiden]] ==== No meat ==== Certain creatures simply cannot be butchered at all for their meat. [[Creatures]] that do not drop meat or cannot be butchered:* Golems: All except [[Flesh golem]]* Mamono: [[Kanedama]], [[Shinigami]]* Science experiments: [[Green blob]], [[Yellow blob]], [[Vinebeast]], [[Oozeman]]* Undead: [[Skeleton]], [[Lich]], [[Necromancer]]* Angelics: All except [[shrine maiden]]* Demonics: All except [[dark maiden]]
=== Selling game meat ===
Value multipliers from [[effects]]:
* [[Effects#Mind|Alertness increase]]Delicacy: '''12.25x0x'''* [[Effects#Strength|Strength +10%]]Luxury: '''14.5x'''* [[Effects#Strength|Strength +20%]]: '''2x0x'''
* Tainted: '''0x'''
* Illegal (species is human, halfling, or non-wicked youkai): '''Cannot be sold'''
Example: 1 piece of cooked game meat with that is considered to be a Strength +20% effect Delicacy has a value of [[File:Parallar symbol.png|10px]]'''20''' (base value 10, multiplied by 2).
=== Event lines ===
Replace ''xxx'' with the name of the creature it came from.
Meat from certain creatures may also have additional, temporary effects when eaten, such as [[Effects#Mind|increased alertness]]If this creature's meat falls under either category, add "Delicacy" or [[Effects#Strength|+10% or +20% Strength]], usually for 20 turns per piece. Such effects must be added "Luxury" to the event line as well. Examples below:
* [Food] Hunting - Raw game meat, ''xxx'' - 3d25 ntri - Strength +20% (20 turns) Delicacy - Weight: 0.2* [Food] Hunting - Cooked Raw game meat, ''xxx'' - 5d25 3d25 ntri - Alertness increase (20 turns) Luxury - Weight: 0.2
If the meat is tainted, it does not matter anymore if it's raw or cooked:
Butchering one creature will result in gaining 1 Skill Point in Hunting skill. It isn't required to keep or use the meat to get the Skill Point.
 
Certain species (e.g. Kasha) may also start with
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