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Hunting

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'''Hunting''' is both the name of a '''non-combat skill''' and an associated '''activity'''.
Hunting lets a character harvest meat from dead creatures(referred to as '''game meat'''), therefore gaining an additional way to acquire [[food]]. The meat may also be sold to various stores for money, making it a potentially lucrative side activity as well.
= Requirements =
In order to be able to harvest meat from dead creatures, a character needs to have at least '''Lv1 - Unskilled''' in Hunting skill. Most characters start out at what is effectively Level 0: '''Unaware'''. This means that the skill is locked and that for such characters, hunting is not possible until they learn the basics. These characters must purchase '''hunting lessons''' (available at any restaurant for [[File:Parallar symbol.png|10px]]'''800'''). Once the skill requirements are met, a A character wishing to hunt may need to acquire some equipment:* A melee [[weapon]] with the '''butchering''' trait, which will be used to harvest game meat from bodies** If the character is a [[kasha]], they do not need to have a suitable weapon and can use their claws directly instead.
* Sufficient [[LBE|inventory]] space to carry the meat
* Although not strictly a requirement, being properly armed and equipped for combat is strongly recommended, especially to be able to kill larger, tougher creatures with more meat on their bodies.
= Suitable targets Hunting and butchering =
A character meeting equipped with all of the skill and equipment requirements required items is ready to hunt at any time. Hunting, per se, really is no different from [[combat mode|combat]], the only difference is that hunters harvest meat from the dead bodies at the end.
To be able to do so, you need to find a suitable creature. Not all creatures can be turned into meat and not all meat is equal. A creature that can be harvested for meat is referred to as a '''butcherable creature'''. To find out whether the creatures you're facing are butcherable, refer to its wiki page.
The amount of meat (referred to as the '''meat worth''') that is found on a dead body depends on the amount of hit points remaining in various [[limb health|limb groups]], according to these formulas:
* 1 meat for every 1 HP in all BODY, UPPER BODY and LOWER BODY group body parts
* 1 meat for every 2 HP in all HEAD and LIMB group body parts
* Meat cannot be harvested from WEAK POINTS or from EXTREMITIES
Hunters are advised not to inflict too much limb damage on enemy creatures, particularly in the body parts that are harvested for meat, in order to keep their meat worth as high as possible. === Game meat === The meat obtained is referred to as [[Food#Game meat|game meat]]. It is notable for being a type of food item that can neither be found at random, nor is it sold in any type of shop. Meat that was freshly harvested from a creature is '''raw''', and although a raw piece of meat can be eaten as-is (WIPit will provide 3d25 [[nutrition|ntri]]), it isn't the most efficient method of eating meat. Meat is at its most nutritious and valuable when '''cooked'''. Cooked meat provides 5d25 ntri instead of 3d25. There are additional items that a prepared hunter can pack in their inventory to cook meat on the go: the [[Crafting items#Ingredient items|Portable Stove Kit (PSK) and at least one Butane gas canister]]. If you are in possession of a PSK and a non-empty butane gas canister, it costs 1 gas fuel to turn 1 raw meat into 1 cooked meat. All pieces of game meat, whether raw or cooked, have an individual weight of '''0.2 units''', making it relatively compact, and therefore easy to carry in substantial quantities. ==== Burned meat ==== If a butcherable creature was [[Effects#Elemental|on fire]] when it died, assuming that it was not also [[Hunting#Tainted meat|tainted]], a '''-5 malus is applied''' when harvesting meat due to damage from burning, but all of the remaining meat will be considered '''already cooked'''. Example: A hunter with [[Hunting#Hunting skill levels|Unskilled level]] harvesting meat from a creature will normally roll '''1d20''' to determine the percentage of meat harvested. If the meat was burned, the check is instead '''1d20-5'''. ==== High-value meat ==== Meat from certain creatures is considered to be extra valuable. The reasons vary - because it tastes exceptionally good, because it's exotic, because it's rare. There are two levels of extra value: '''Delicacy meat''', which has double the value of regular game, and '''Luxury meat''', which has 4 times the value. [[Creatures]] producing Delicacy meat:* Birds: [[Chicken]], [[Turkey]]* Domestic animals: All of them* Mamono: [[Basan]]* Reptiles: [[Crocodile]], [[Firelizard]] [[Creatures]] producing Luxury meat:* Dragons: [[Baby dragon]], [[Dragon]], [[Draconair]], [[Aquagon]], [[Draken]], [[Electragon]], [[Everdragon]]* Reptiles: [[Giant tortoise]], [[Two-headed serpent]], [[Hydra]] ==== Tainted meat ==== If a butcherable creature was killed by [[Effects#Body|cyanide poisoning]], had any quantity of [[Venom]] in its blood at death, belongs to a species whose meat is always tainted, or if the corpse is old, rotting, or otherwise unfit for harvesting meat (subject to GM's discretion), all of its meat becomes '''tainted''' and becomes worthless for harvesting; it will have zero nutritional or monetary value. If one insists on eating tainted meat, it will result in suffering from [[Effects#Body|Nausea]] for 20 turns.  [[Creatures]] producing tainted meat:* Dragons: [[Acidragon]], [[Venedrake]]* Mamono: [[Jami]], [[Daijami]], [[Oujami]]* Undead: [[Zombie]], [[Ghoul]] ==== Illegal meat ==== Some meat is considered to be deeply amoral to possess, and will be referred to as '''illegal'''. If game meat comes from a human, halfling, or youkai creature, it is considered illegal and therefore cannot be sold. Attempting to sell illegal meat may have severe and violent consequences, including but not limited to: Angering restaurant owners, shocking bystanders, involving law enforcement/local authorities, etc. [[Creatures]] producing illegal meat:* [[Human]]* Halflings: All of them * Youkai: All of them* Angelics: [[Shrine maiden]]* Demonics: [[Dark maiden]] ==== No meat ==== Certain creatures simply cannot be butchered at all for their meat. [[Creatures]] that do not drop meat or cannot be butchered:* Golems: All except [[Flesh golem]]* Mamono: [[Kanedama]], [[Shinigami]]* Science experiments: [[Green blob]], [[Yellow blob]], [[Vinebeast]], [[Oozeman]]* Undead: [[Skeleton]], [[Lich]], [[Necromancer]]* Angelics: All except [[shrine maiden]]* Demonics: All except [[dark maiden]] === Selling game meat === Other than being a source of food, game meat can be sold, turning the activity of hunting into a potentially lucrative one. Game meat can be sold at a delicatessen or any type of restaurant for money. The base value of meat varies depending on whether or not it is raw or cooked. Additional multipliers to meat value apply if the meat has any effects. Base value:* If the meat is raw, base value is [[File:Parallar symbol.png|10px]]'''5.00'''* If the meat is cooked, base value is [[File:Parallar symbol.png|10px]]'''10.00''' Value multipliers from [[effects]]:* Delicacy: '''2.0x'''* Luxury: '''4.0x'''* Tainted: '''0x'''* Illegal (species is human, halfling, or non-wicked youkai): '''Cannot be sold''' Example: 1 piece of cooked game meat that is considered to be a Delicacy has a value of [[File:Parallar symbol.png|10px]]'''20''' (base value 10, multiplied by 2). === Event lines === Meat item event lines are formatted using these basic templates: * [Food] Hunting - Raw game meat, ''xxx'' - 3d25 ntri - Weight: 0.2* [Food] Hunting - Cooked game meat, ''xxx'' - 5d25 ntri - Weight: 0.2 Replace ''xxx'' with the name of the creature it came from. If this creature's meat falls under either category, add "Delicacy" or "Luxury" to the event line. * [Food] Hunting - Raw game meat, ''xxx'' - 3d25 ntri - Delicacy - Weight: 0.2* [Food] Hunting - Raw game meat, ''xxx'' - 3d25 ntri - Luxury - Weight: 0.2 If the meat is tainted, it does not matter anymore if it's raw or cooked: * [Food] Hunting - Tainted game meat, ''xxx'' - 0 ntri - Nausea (20 turns) - Weight: 0.2  = Hunting skill levels = A creature's meat worth on death is still only a potential maximum that can be harvested; the ''actual'' amount of meat that will be harvested depends on your character's Hunting skill level. Butchering one creature will result in gaining 1 Skill Point in Hunting skill. It isn't required to keep or use the meat to get the Skill Point. {| class="wikitable sortable" style="font-size:10pt;text-align:center"|-! Skill level !! SP !! Effects|-| Unskilled || 0 || Will harvest '''1d20% meat worth''' (up to '''20%''') per butcherable creature's body|-| Basic || 10 || Will harvest '''2d20% meat worth''' (up to '''40%''', ~21% on average) per butcherable creature's body|-| Skilled || 25 || Will harvest '''3d20% meat worth''' (up to '''60%''', ~32% on average) per butcherable creature's body|-| Expert || 100 || Will harvest '''4d20% meat worth''' (up to '''80%''', ~42% on average) per butcherable creature's body|-| Master || 200 || Will harvest '''5d20% meat worth''' (up to '''100%''', ~53% on average) per butcherable creature's body|} Legend:* SP: Skill Points needed to reach this level 
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