Changes
Hunting
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'''Hunting''' is both the name of a '''non-combat skill''' and an associated '''activity'''.
= Requirements =
* A melee [[weapon]] with the '''butchering''' trait, which will be used to harvest game meat
* Sufficient [[LBE|inventory]] space to carry the meat
= Suitable targets =
A character meeting all of the skill and equipment requirements is ready to hunt at any time. Hunting, per se, really is no different from [[combat mode|combat]], the only difference is that hunters harvest meat from the dead bodies at the end.
To be able to do so, you need to find a suitable creature. Not all creatures can be turned into meat and not all meat is equal. A creature that can be harvested for meat is referred to as a '''butcherable creature'''. To find out whether the creatures you're facing are butcherable, refer to its wiki page.
* [Food] Hunting - Cooked game meat, ''xxx'' - 5d25 ntri - Weight: 0.2
Meat from certain creatures may also have additional, temporary effects when eaten, such as [[Effects#Mind|increased alertness]], or [[Effects#Strength|+10% or +20% Strength]], usually for 20 turns per piece. Such effects must be added to the event line as well. Examples below:
* [Food] Hunting - Tainted game meat, ''xxx'' - 0 ntri - Nausea (20 turns) - Weight: 0.2
= Hunting skill levels =
Butchering one creature will result in gaining 1 Skill Point in Hunting skill. It isn't required to keep or use the meat to get the Skill Point.
Certain species (e.g. Kasha) may also start with
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Will harvest '''1d20% meat worth''' (up to '''20%''') per butcherable creature's body