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Hunting

378 bytes added, 21:07, 5 February 2020
'''Hunting''' is both the name of a '''non-combat skill''' and an associated '''activity'''.
Hunting lets a character harvest meat from dead creatures(referred to as '''game meat'''), therefore gaining an additional way to acquire [[food]]. The meat may also be sold to various stores, making it a potentially lucrative side activity as well.
= Requirements =
In order to be able to harvest game meat from dead creatures, a character needs to have at least '''Lv1 - Unskilled''' in Hunting skill.
Most characters start out at what is effectively Level 0: '''Unaware'''. This means that the skill is locked and that for such characters, hunting is not possible until they learn the basics. These characters must purchase '''hunting lessons''' (available at any restaurant for [[File:Parallar symbol.png|10px]]'''800''').
Once the skill requirements are met, a character wishing to hunt may need to acquire some equipment:
* A melee [[weapon]] with the '''butchering''' trait, which will be used to harvest game meat from bodies
* Sufficient [[LBE|inventory]] space to carry the meat
* Although not strictly a requirement, being properly armed and equipped for combat is strongly recommended, especially to be able to kill larger, tougher creatures with more meat on their bodies.
Hunters are advised not to inflict too much limb damage on enemy creatures, particularly in the body parts that are harvested for meat, in order to keep their meat worth as high as possible.
=== Meat Game meat ===
The meat obtained is referred to as [[Food#Game meat|game meat]]. It is notable for being a type of food item that can neither be found at random, nor is it sold in any type of shop.
Meat is at its most nutritious and valuable when '''cooked'''. Cooked meat provides 5d25 ntri instead of 3d25. There are additional items that a prepared hunter can pack in their inventory to cook meat on the go: the [[Crafting items#Ingredient items|Portable Stove Kit (PSK) and at least one Butane gas canister]]. If you are in possession of a PSK and a non-empty butane gas canister, it costs 1 gas fuel to turn 1 raw meat into 1 cooked meat.
 
All pieces of game meat, whether raw or cooked, have an individual weight of '''0.2 units''', making it relatively compact, and therefore easy to carry in substantial quantities.
==== Illegal meat ====
Some meat is considered to be deeply amoral to possess, and will be referred to as '''illegal'''. If the game meat comes from a human, halfling, or youkai creature, it is considered illegal and therefore cannot be sold. Attempting to sell illegal meat may have severe and violent consequences, including but not limited to: Angering restaurant owners, shocking bystanders, involving law enforcement/local authorities, etc.
==== Tainted meat ====
* Illegal (species is human, halfling, or non-wicked youkai): '''Cannot be sold'''
Example: 1 piece of cooked game meat with a Strength +20% effect has a value of [[File:Parallar symbol.png|10px]]'''20''' (base value 10, multiplied by 2).
=== Event lines ===
* [Food] Hunting - Cooked game meat, ''xxx'' - 5d25 ntri - Alertness increase (20 turns) - Weight: 0.2
If the meat is tainted, it does not matter anymore if it's raw or cooked:
 
* [Food] Hunting - Tainted game meat, ''xxx'' - 0 ntri - Nausea (20 turns) - Weight: 0.2
= Hunting skill levels =