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Hunting

4,133 bytes added, 20:40, 5 February 2020
To be able to do so, you need to find a suitable creature. Not all creatures can be turned into meat and not all meat is equal. A creature that can be harvested for meat is referred to as a '''butcherable creature'''. To find out whether the creatures you're facing are butcherable, refer to its wiki page.
The amount of meat (referred to as the '''meat worth''') that is found on a dead body depends on the amount of hit points remaining in various [[limb health|limb groups]], according to these formulas:
* 1 meat for every 1 HP in all BODY, UPPER BODY and LOWER BODY group body parts
* 1 meat for every 2 HP in all HEAD and LIMB group body parts
* Meat cannot be harvested from WEAK POINTS or from EXTREMITIES
Hunters are advised not to inflict too much limb damage on enemy creatures, particularly in the body parts that are harvested for meat, in order to keep their meat worth as high as possible. === Meat === The meat obtained is referred to as [[Food#Game meat|game meat]]. Meat that was freshly harvested from a creature is '''raw''', and although a raw piece of meat can be eaten as-is (WIPit will provide 3d25 [[nutrition|ntri]]), it isn't the most efficient method of eating meat. Meat is at its most nutritious and valuable when '''cooked'''. Cooked meat provides 5d25 ntri instead of 3d25. There are additional items that a prepared hunter can pack in their inventory to cook meat on the go: the [[Crafting items#Ingredient items|Portable Stove Kit (PSK) and at least one Butane gas canister]]. If you are in possession of a PSK and a non-empty butane gas canister, it costs 1 gas fuel to turn 1 raw meat into 1 cooked meat. ==== Illegal meat ==== Some meat is considered to be deeply amoral to possess, and will be referred to as '''illegal'''. If the meat comes from a human, halfling, or youkai creature, it is considered illegal and therefore cannot be sold. Attempting to sell illegal meat may have severe and violent consequences, including but not limited to: Angering restaurant owners, shocking bystanders, involving law enforcement/local authorities, etc. ==== Tainted meat ==== If a butcherable creature was killed by [[Effects#Body|cyanide poisoning]], had any quantity of [[Venom]] in its blood upon dying, or if the corpse is old, rotting, or otherwise unfit for harvesting meat (subject to GM's discretion), all of its meat becomes '''tainted''' and becomes worthless for harvesting; it will have zero nutritional or monetary value. If one insists on eating tainted meat, it will result in suffering from [[Effects#Body|Nausea]] for 20 turns.  ==== Burned meat ==== If a butcherable creature was [[Effects#Elemental|on fire]] when it died, assuming that it was not also tainted (see above), then all of its meat will be considered '''already cooked'''. === Event lines === Meat item event lines are formatted using these basic templates: * [Food] Hunting - Raw game meat, ''xxx'' - 3d25 ntri - Weight: 0.2* [Food] Hunting - Cooked game meat, ''xxx'' - 5d25 ntri - Weight: 0.2 GMs must replace ''xxx'' with the name of the creature it came from. Meat from certain creatures may also have additional, temporary effects when eaten, such as [[Effects#Mind|increased alertness]], or [[Effects#Strength|+10% or +20% Strength]], usually for 20 turns per piece. Such effects must be added to the event line as well. Examples below:  * [Food] Hunting - Raw game meat, ''xxx'' - 3d25 ntri - Strength +20% (20 turns) - Weight: 0.2* [Food] Hunting - Cooked game meat, ''xxx'' - 5d25 ntri - Alertness increase (20 turns) - Weight: 0.2  = Hunting skill levels = A creature's meat worth on death is still only a potential maximum that can be harvested; the ''actual'' amount of meat that will be harvested depends on your character's Hunting skill level. Butchering one creature will result in gaining 1 Skill Point in Hunting skill. It isn't required to keep or use the meat to get the Skill Point. {| class="wikitable sortable" style="font-size:10pt;text-align:center"|-! Skill level !! SP !! Effects|-| Unaware || N/A || Skill is inactive and cannot be trained; character needs to purchase hunting lessons|-| Unskilled || 0 || Will harvest '''1d20% meat worth''' (up to '''20%''') per butcherable creature's body|-| Basic || 10 || Will harvest '''2d20% meat worth''' (up to '''40%''', ~21% on average) per butcherable creature's body|-| Skilled || 25 || Will harvest '''3d20% meat worth''' (up to '''60%''', ~32% on average) per butcherable creature's body|-| Expert || 100 || Will harvest '''4d20% meat worth''' (up to '''80%''', ~42% on average) per butcherable creature's body|-| Master || 200 || Will harvest '''5d20% meat worth''' (up to '''100%''', ~53% on average) per butcherable creature's body|} Legend:* SP: Skill Points needed to reach this level 
[[Category:Abilities]]