Changes

Hospital

3,529 bytes added, 08:15, 30 December 2020
** Side 3: '''Desk''' (36 health, A1)
** Side 4: '''Desk''' (36 health, A1)
 
Visitors can pay for medical services in this room. See '''[[Hospital#Medical services|this section]]''' for more details.
==== Meds shop ====
** All sides: '''Metal shelves''' (60 health, A1)
For more information, see Visitors can trade [[meds]] in this room. See '''[[Hospital#Meds shop|this section]]'''for more details.
==== Meds shop storage ====
* [[Cover]]:
** All sides: None
 
 
= Medical services =
The resident [[medic]] may offer medical services to any visitor who enters their office, for a fee. The rates are as follows:
 
Medical services are available 24/7.
 
{| class="wikitable sortable" style="font-size:10pt"
|-
! Service !! Details !! Cost (in [[File:Parallar symbol.png|10px]]) !! Additional details
|-
| '''Addiction treatment''' || Injects substances designed to treat [[addictions]]. Cost is per addiction treated. || '''1000''' || Requires checking into a hospital bedroom for 8 hours (2 [[time]] periods) per addiction.
|-
| '''Antivenom''' || Removes [[Venom]]. Cost is per 0.1 unit of Venom removed. || '''10''' ||
|-
| '''Blood transfusion''' || Recovers lost [[Blood]]. Cost is per 0.1 unit of Blood refilled. || '''20''' ||
|-
| '''Cyanide poisoning''' || Cures [[Effects#Body|Cyanide poisoning]]. Cost is per 0.1 unit healed. || '''100''' ||
|-
| '''Fracture healing''' || Injects a bone-healing substance. Cost is per fracture healed. || '''200''' || Requires checking into a hospital bedroom for 4 hours (1 [[time]] period) per fracture.
|-
| '''Hospital bedroom check-in''' || The recommended method of dealing with [[Inebriation]], [[Fatigue]], and [[Stress]] is to get rest in a clean and warm bed.<br/>Cost is for a 24-hour stay. || '''Free''' if undergoing addiction treatment or fracture healing (for the duration of the treatment only)<br/>'''600''' otherwise
|-
| '''Limb healing''' || Heals [[limb damage|damaged limbs]]. Cost is per 1 HP healed.<br/>Cannot be used to heal severed limbs. || '''25''' ||
|-
| '''Painkillers''' || Heals [[Pain]]. Cost is per 1% healed. || '''2''' ||
|-
| '''Wound healing''' || Patches up [[Wounds]]. Cost is per wound healed. || '''10''' ||
|}
= Meds shop =
'''''Meds shop''' redirects here.''
 
A '''meds shop''' is an outlet specialized in trading [[meds]]. It functions like an [[individual shop]] but is part of a hospital.
 
== Shop rules ==
 
Opening hours: Open 24/7.
 
Meds shops sell the following items:
* All types of [[meds]]
* [[Identification]] service for unknown [[meds]] and [[mushrooms]]
 
Meds shops may also:
* '''Buy back''' items of all types sold here for '''25%''' of their shop value
* Accept payment in '''[[valuables|cash or appraised valuables]]'''
* Provide '''store credit''' (valid only at the specific location you obtained credit from - each meds shop is independent)
** Shops do not normally return change; it is automatically converted into store credit instead.
* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]).
* Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])
 
== Shop generation ==
'''''This section is intended for GMs.'''''
 
=== Meds ===
(wip)The customer is expected to request a particular item. This shop uses the standard price-based generation method to determine the number of items in stock:* Less than [[File:Parallar symbol.png|10px]]'''250''': '''1d20-5''' items in stock.* [[File:Parallar symbol.png|10px]]'''250 - 499.99''': '''1d15-5''' items in stock.* [[File:Parallar symbol.png|10px]]'''500 - 999.99''': '''1d12-5''' items in stock.* [[File:Parallar symbol.png|10px]]'''1000 - 1999.99''': '''1d10-5''' items in stock.* [[File:Parallar symbol.png|10px]]'''2000''' and higher: '''1d8-5''' items in stock.
[[Category:Facilities]]
Bureaucrat, administrator
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