Changes

Hospital

416 bytes added, 10 March
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{{Navigation
| nav=[[Main Page]] '''→''' [[Civilized Areas]] '''→''' [[Civilized Areas#Town facilities|Facilities]] '''→''' [[{{PAGENAME}}]]
= Map =
[[File:CA - Hospital.png|thumb|right|300px|Click to expand.]]
 
=== Keys ===
 
* '''[[Keycard]] A''': Carried by the meds shop [[nurse]].
=== Rooms ===
** If unoccupied: None
* Furniture: 2 hospital beds, 2 nightstands, [[bookshelves]], potted plant, [[radio]], [[television]]
* [[Cover]]:
** All sides: None
==== Lobby ====
Visitors can pay for medical services in this room. See '''[[Hospital#Medical services|this section]]''' for more details.
==== Meds shop (room) ====
* Personnel: [[Nurse]] (Meds shop duty)
* Furniture: Counter, shelves, advertisement posters and signs
* [[Cover]]:
** All sides: '''Metal shelves''' (60 health, A1)
* '''[[Containers#Lock types|Locked doors]]:'''
** East: '''Electronic lock A''', to Meds shop storage
Visitors can trade [[meds]] in this room. See '''[[Hospital#Meds shop|this section]]''' for more details.
* Furniture: Storage shelves, boxes, crates
* [[Cover]]:
** All sides: '''Wooden crateStorage boxes''' (40 66 health, A1A3Access to this room is '''restricted by an [[Lockpicking|electronic lock]]'''. The corresponding [[keycard]] is carried by the [[nurse]] in charge of the meds shop.
==== Staff break room ====
==== Showers ====
* Personnel: None
* Furniture: Mirror, [[sink]], 2 [[shower ]] cabins, temporary-use lockers
* [[Cover]]:
** All sides: None
==== Toilets ====
* Personnel: None
* Furniture: [[Sink]], mirror, urinals, [[toilet ]] seats
* [[Cover]]:
** All sides: None
= Medical services =
The resident [[medic]] may offer offers medical services to any visitor who enters their office, for a fee. The rates are as follows:
Medical services are available 24/7.
! Service !! Details !! Cost (in [[File:Parallar symbol.png|10px]]) !! Additional details
|-
| '''Addiction treatment''' || Injects substances designed to treat [[addictions]]. Cost is per Listed cost removes 1 dependency level from 1 addiction treated. || '''1000250''' || Requires checking into a hospital bedroom for 8 hours (2 [[time|day periods]] periods) per level removed per addiction.
|-
| '''Antivenom''' || Removes [[Venom]]. Cost is per 0.1 unit of Venom removed. || '''10''' ||
| '''Cyanide poisoning''' || Cures [[Effects#Body|Cyanide poisoning]]. Cost is per 0.1 unit healed. || '''100''' ||
|-
| '''Fracture healing''' || Injects a bone-healing substance. Cost is per fracture healed. || '''200''' || Requires checking into a hospital bedroom for 4 hours (1 [[time|day period]] period) per fracture.
|-
| '''Hospital bedroom check-in''' || The recommended method of dealing with [[Inebriation]], [[Fatigue]], and [[Stress]] is to get Get rest in a clean and warm bed.<brsup>[[Hospital#Notes|(1)]]</sup>. Cost is for a 24-hour stay. || '''Free''' if undergoing addiction treatment or fracture healing (for the duration of the treatment only)<br/>'''600''' otherwise
|-
| '''Limb healing''' || Heals [[limb damage|damaged limbs]]. Cost is per 1 HP healed.<br/>Cannot be used to heal severed limbs. || '''2515''' ||
|-
| '''Painkillers''' || Heals [[Pain]]. Cost is per 1% healed. || '''2''' ||
|-
| '''Wound Light wound healing''' || Patches up [[Wounds|light wounds]]. Cost is per light wound healed. || '''10''' || |-| '''Deep wound healing''' || Patches up [[Wounds|deep wounds]]. Cost is per deep wound healed. || '''25''' ||
|}
 
==== Notes ====
* '''(1)''' If you need treatment for [[Inebriation]] and [[Fatigue]], staying in a hospital bed to get some rest (and let your body eliminate alcohol) is the best solution. [[Stress]] can be healed by reading a [[book]] or using the [[radio]] and [[television]] in the bedroom.
Meds shops sell the following items:
* All types of [[meds]]
* [[Identification]] service for unknown [[meds]] and [[mushrooms]]
Meds shops may also:
Bureaucrat, administrator
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