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Hospital

3,935 bytes added, 10 March
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{{Navigation
| nav=[[Main Page]] '''→''' [[Civilized Areas]] '''→''' [[Civilized Areas#Town facilities|Facilities]] '''→''' [[{{PAGENAME}}]]
= Locations =
Every [[town]] in the Mazes possesses a generator facilityhospital. The ones in [[Roazon]] and [[Fort Silver]] are deactivated.
= Map =
[[File:CA - Hospital.png|thumb|right|300px|Click to expand.]]
 
=== Keys ===
 
* '''[[Keycard]] A''': Carried by the meds shop [[nurse]].
=== Rooms ===
** If unoccupied: None
* Furniture: 2 hospital beds, 2 nightstands, [[bookshelves]], potted plant, [[radio]], [[television]]
* [[Cover]]:
** All sides: None
==== Lobby ====
** Side 4: '''Desk''' (36 health, A1)
Visitors can pay for medical services in this room. See '''[[Hospital#Medical services|this section]]''' for more details. ==== Meds shop (room) ====
* Personnel: [[Nurse]] (Meds shop duty)
* Furniture: Counter, shelves, advertisement posters and signs
* [[Cover]]:
** All sides: '''Metal shelves''' (60 health, A1)
* '''[[Containers#Lock types|Locked doors]]:'''
** East: '''Electronic lock A''', to Meds shop storage
For more information, see Visitors can trade [[meds]] in this room. See '''[[Hospital#Meds shop|this section]]'''for more details.
==== Meds shop storage ====
* Furniture: Storage shelves, boxes, crates
* [[Cover]]:
** All sides: '''Wooden crateStorage boxes''' (40 66 health, A1A3Access to this room is '''restricted by an [[Lockpicking|electronic lock]]'''. The corresponding [[keycard]] is carried by the [[nurse]] in charge of the meds shop.
==== Staff break room ====
==== Showers ====
* Personnel: None
* Furniture: Mirror, [[sink]], 2 [[shower ]] cabins, temporary-use lockers
* [[Cover]]:
** All sides: None
==== Toilets ====
* Personnel: None
* Furniture: [[Sink]], mirror, urinals, [[toilet ]] seats
* [[Cover]]:
** All sides: None
 
 
= Medical services =
The resident [[medic]] offers medical services to any visitor who enters their office.
 
Medical services are available 24/7.
 
{| class="wikitable sortable" style="font-size:10pt"
|-
! Service !! Details !! Cost (in [[File:Parallar symbol.png|10px]]) !! Additional details
|-
| '''Addiction treatment''' || Injects substances designed to treat [[addictions]]. Listed cost removes 1 dependency level from 1 addiction. || '''250''' || Requires checking into a hospital bedroom for 8 hours (2 [[time|day periods]]) per level removed per addiction.
|-
| '''Antivenom''' || Removes [[Venom]]. Cost is per 0.1 unit of Venom removed. || '''10''' ||
|-
| '''Blood transfusion''' || Recovers lost [[Blood]]. Cost is per 0.1 unit of Blood refilled. || '''20''' ||
|-
| '''Cyanide poisoning''' || Cures [[Effects#Body|Cyanide poisoning]]. Cost is per 0.1 unit healed. || '''100''' ||
|-
| '''Fracture healing''' || Injects a bone-healing substance. Cost is per fracture healed. || '''200''' || Requires checking into a hospital bedroom for 4 hours (1 [[time|day period]]) per fracture.
|-
| '''Hospital bedroom check-in''' || Get rest in a warm bed<sup>[[Hospital#Notes|(1)]]</sup>. Cost is for a 24-hour stay. || '''Free''' if undergoing addiction treatment or fracture healing (for the duration of the treatment only)<br/>'''600''' otherwise
|-
| '''Limb healing''' || Heals [[limb damage|damaged limbs]]. Cost is per 1 HP healed.<br/>Cannot be used to heal severed limbs. || '''15''' ||
|-
| '''Painkillers''' || Heals [[Pain]]. Cost is per 1% healed. || '''2''' ||
|-
| '''Light wound healing''' || Patches up [[Wounds|light wounds]]. Cost is per light wound healed. || '''10''' ||
|-
| '''Deep wound healing''' || Patches up [[Wounds|deep wounds]]. Cost is per deep wound healed. || '''25''' ||
|}
 
==== Notes ====
* '''(1)''' If you need treatment for [[Inebriation]] and [[Fatigue]], staying in a hospital bed to get some rest (and let your body eliminate alcohol) is the best solution. [[Stress]] can be healed by reading a [[book]] or using the [[radio]] and [[television]] in the bedroom.
= Meds shop =
'''''Meds shop''' redirects here.''
 
A '''meds shop''' is an outlet specialized in trading [[meds]]. It functions like an [[individual shop]] but is part of a hospital.
 
== Shop rules ==
 
Opening hours: Open 24/7.
 
Meds shops sell the following items:
* All types of [[meds]]
* [[Identification]] service for unknown [[meds]]
 
Meds shops may also:
* '''Buy back''' items of all types sold here for '''25%''' of their shop value
* Accept payment in '''[[valuables|cash or appraised valuables]]'''
* Provide '''store credit''' (valid only at the specific location you obtained credit from - each meds shop is independent)
** Shops do not normally return change; it is automatically converted into store credit instead.
* '''Transfer''' store credit into a customer's '''bank account''' (for a fee, see [[Bank]]).
* Provide a '''delivery service''' into a customer's '''bank vault''' (for a fee and if the vault has enough space remaining, see [[Bank]])
 
== Shop generation ==
'''''This section is intended for GMs.'''''
 
=== Meds ===
(wip)The customer is expected to request a particular item. This shop uses the standard price-based generation method to determine the number of items in stock:* Less than [[File:Parallar symbol.png|10px]]'''250''': '''1d20-5''' items in stock.* [[File:Parallar symbol.png|10px]]'''250 - 499.99''': '''1d15-5''' items in stock.* [[File:Parallar symbol.png|10px]]'''500 - 999.99''': '''1d12-5''' items in stock.* [[File:Parallar symbol.png|10px]]'''1000 - 1999.99''': '''1d10-5''' items in stock.* [[File:Parallar symbol.png|10px]]'''2000''' and higher: '''1d8-5''' items in stock.
[[Category:Facilities]]
Bureaucrat, administrator
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