Changes

Jump to: navigation, search

Stun baton

722 bytes removed, 03:01, 4 October 2023
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Game mechanics|Game mechanicsWeapons]] '''→''' [[AbilitiesClass 5 Short weapons]] '''→''' [[{{PAGENAME}}]]
}}
Calling in one of '''Hebizuka's Favors''' is an ability that can be performed by a '''player''' character.{{NeedsQuote}}
{{Melee| name={{{name|{{{1|{{PAGENAME}}}}}}}}| image= Use [[File:Stun baton.jpg|350px]]| wpn_class=5 Short| wpn_category=One-handed club| wpn_modes=Strike (Blunt)<br/>Zap (Special, see page)| melee_ammo=[[Taser cartridges]]<br/>(Zap mode only)| melee_capacity=Capacity: 1| wpn_weight=5| melee_material=Plastic| wpn_cond=900| melee_butchering=[[File:No box.png|25px]]| wpn_cost=[[File:Parallar symbol.png|10px]]'''350''' (Rarity 3)}} {{Hebiquote|quotetext|quoteauthor}} The '''stun baton''' is a type of one-handed club.
Hebizuka's Favors are a flavorful name for an "edge" mechanic. The purpose of a Favor is to change an outcome that would normally be decided by rolling dice== Stats ==This weapon has two modes available, typically in your favor'''Strike''' and '''Zap'''.
* All characters can hold a maximum of '''3 Favors''' and start with the maximum number.=== Strike ===* Certain [[Character traits{|traits]] can change the number of Favors you start with.class="wikitable" style="font-size:10pt;text-align:center"* If your character has less than their maximum number of Favors, they |-! Damage type !! LDV !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5) |-| Blunt || '''automatically regain 1 Favor on [[Daily Reset]]+0'''.|| 45% || 43% || 36% || 29% || 23% || 11% || 3%|}
=== When to call in a Favor Zap ===A [[taser cartridge]] must be loaded into the stun baton in order to use this mode. When used in this mode, the stun baton has the following properties:
You can call in (or "burn") * Max 1 attack per turn* On a Favor to perform any of hit, it will deal '''zero''' Pain or Limb Damage, but it will '''stun''' the following:target creature for 3 turns.* Consumes the [[taser cartridge]] on a hit, but not on a miss.
* '''Do-over:''' After making an attack check, reroll it completely (including any applicable multi-projectile checks, shrapnel checks, etc.). You can decide which string to keep.== Trivia ==* '''Mulligan:''' After making an attack check, change a single attack roll to a solid hit. Any multi-projectile checks, shrapnel checks, etc. do not change.* '''Ninja step:''' Skip a Stealth Cover check to guarantee a success* '''Retreat:''' Skip an Escape check to guarantee a success* '''Hunter's call (Despite using [[HuntingTaser cartridges]] skill)''': Reroll a meat harvest check and keep the best result.* '''Brass finder ([[Handloading]] skill)''': Skip the roll to find spent cases/hulls; the first 50 in the room are guaranteed. If less than 50 are in the roomas ammunition, they are all guaranteed.* '''Strike the earth! ([[Mining]] skill)''': When mining ore patches, the current room gains stun baton is not a '''second''' ore patch. Use the same rarity as the first to generate.* '''Silver tongue ([[Negotiating]] skill)''': Reroll a Negotiation check ranged weapon and keep the best resultdoes not fire prongs.* '''Back Instead, it is designed to life ([[Repairing]] skill)''': Choose one:** Reroll a Zero Condition repair check and keep harness the best result** Double energy contained within the effect of a standard repair* '''Designated healer ([[Healing]] skill)''': Choose one:** Skip the success check when using a [[Crafting items|Rag]] cartridges to heal a wound** Gain +1 bonus HP to all limbs when using a [[Meds|FAK or FSK]], on top of power the existing skill bonus.* '''Dodgerbaton's gadget ([[Evasion]] skill)''': Change a single Dodge roll to a successZap mode.
[[Category:AbilitiesClass 5 Short weapons]]