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Healing

241 bytes added, 21:53, 18 June 2023
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'''Healing''' is the name of a '''non-combat skill''', representing a character's ability to heal themselves and others, as well as giving a general sense of their health and ability to heala character's healthiness.
Improving the Healing skill affects three areas: certain meds will have improved effectiveness, access to certain abilities, and bonuses to natural healing capabilities, and other benefits such as abilities and effects.
= Requirements =
The only thing required to use and practice the skill is to have and use [[Meds]], either on oneself or others. Applying [[Crafting items#Ingredient items|rags]] as bandages and using the [[Healing massage]] ability also countscount.
The following items are affected by the Healing skill:
* [[Crafting items#Ingredient items|Rags]]: Base chance of successfully healing a [[Woundlight wound]] is 50%; increases by 10% for every level above Unskilled.** Roll a '''1d100'''; if the result is equal to or under to the chance percentage, the [[Woundlight wound]] is healed, otherwise the rag is consumed and another one must be usedwith no effects.
* [[Meds|First Aid Kits]] (FAKs) and [[Meds|Field Surgery Kits]] (FSKs): After using and resolving the [[Effects#Healing|light or strong limb healing]] effect on the targeted limb, '''all other limbs heal bonus HP''', which scales with skill level, from '''+0 HP''' at Unskilled to '''+4 HP''' at Master.
** Bonus HP does not burn [[Nutrition]] or [[Fatigue]].
= Other benefits =
At Skilled level, a character gains access to the '''[[Healing massage]]''' ability.<br/>At Master level, a character gains the permanent effect, '''[[Effects#Healing|Addiction resistance]]'''.
= Healing skill levels =
For every [[Meds|med]] used, either on oneself or another character, 1 Skill Point is granted. As explained above, using [[Crafting items#Ingredient items|rags]] as makeshift bandages also counts, but the Skill Point is only granted if it successfully heals a [[Woundlight wound]].
Using the [[Healing massage]] does not grant a also grants 1 Skill Point. A GM may, as it does not count as using in order to avoid abuse and at their own discretion, deny giving Skill Points for actions that appear to be solely done to farm Skill Points.<br/>* Example: A character purchasing large quantities of [[Meds|Paracetamol]] (a medical itemnon-addictive painkiller with no negative effects) and attempting to consume all of them just to get Skill Points. The SP can be capped or denied at the GM's direction.
{| class="wikitable sortable" style="font-size:10pt;text-align:center" width=900px
! Skill level !! SP !! Effects
|-
| Unskilled || 0 || Meds: '''50%''' chance to heal a [[light wound]] with a [[Crafting items#Ingredient items|rag]]. '''+0 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].<br/>Bonuses to [[Daily Reset|natural healing]]: None
|-
| Basic || 100 25 || Meds: '''60%''' chance to heal a [[light wound]] with a [[Crafting items#Ingredient items|rag]]. '''+1 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].<br/>Bonuses to [[Daily Reset|natural healing]]: Extra '''-5% [[Pain]] and +0.5 Blood''' healed for free
|-
| Skilled || 250 50 || Meds: '''70%''' chance to heal a [[light wound]] with a [[Crafting items#Ingredient items|rag]]. '''+2 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].<br/>Bonuses to [[Daily Reset|natural healing]]: Extra '''-10% [[Pain]] and +1.0 Blood''' healed for free<br/>Character unlocks '''[[Healing massage]]''' ability
|-
| Expert || 500 100 || Meds: '''80%''' chance to heal a [[light wound]] with a [[Crafting items#Ingredient items|rag]]. '''+3 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].<br/>Bonuses to [[Daily Reset|natural healing]]: Extra '''-15% [[Pain]] and +1.5 Blood''' healed for free
|-
| Master || 1000 250 || Meds: '''90%''' chance to heal a [[light wound]] with a [[Crafting items#Ingredient items|rag]]. '''+4 bonus HP''' to all other limbs after using a [[Meds|FAK or FSK]].<br/>Bonuses to [[Daily Reset|natural healing]]: Extra '''-20% [[Pain]] and +2.0 Blood''' healed for free<br/>Character gains '''[[Effects#Healing|Addiction resistance]]''' as a permanent effect
|}
[[Category:Abilities]]
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