Changes

Fatigue

1,428 bytes added, 19:23, 4 January 2020
= Fatigue levels =
(WIP)Fatigue levels have a lower limit of 0.0%, and an upper limit equal to twice the character's '''Endurance'''.
{| class="wikitable sortable" style="font-size:10pt;text-align:center"
|-
! Fatigue levels !! Level name !! [[Effects]]
|-
| 2x '''END''' || '''Dead''' || Creature dies of exhaustion
|-
| '''END''' : 2x '''END''' -0.1% || <span style="color:#DD0000">'''Exhausted'''</span> || [[Agility]] -3, [[FT]] +1, [[IR]] +1
|-
| 70.0% : '''END''' -0.1% || <span style="color:#FF8800">'''Fatigued'''</span> || [[Agility]] -2, [[IR]] +1
|-
| 50.0% : 69.9% || <span style="color:#BBBB00">'''Tired'''</span> || [[Agility]] -1
|-
| 0.0% : 49.9% || <span style="color:#008800">'''OK'''</span> || No effects
|}
* '''END''': Endurance (see the section below)
 
== Endurance ==
''"Endurance" redirects here.''
 
'''Endurance''' (shortened to '''END''') is a statistic which influences a creature's higher thresholds of fatigue. This stat influences the amount of Fatigue needed to reach Exhausted level, the amount needed to die from exhaustion, and in turn the size of the Fatigued level.
 
By default, this stat is at 100%, meaning that a character needs to reach 100.0% Fatigue to be Exhausted, their Fatigued level will be active between 70.0 and 99.9% Fatigue, and they will die of exhaustion upon reaching 200.0%.
 
Endurance cannot be influenced by any consumable or ability; it is a statistic determined during [[character customization]].
[[Category:Game mechanics]]
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