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Fatigue

266 bytes added, 03:22, 9 November 2022
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{{UnderConstruction|users=Tempest|flavortext=As usual}} '''Fatigue''' is a statistic, representing a creature's level of tiredness and physical exhaustion. It is expressed as a percentage value with to one decimal (e.g. "30.0% Fatigue").
Another statistic, '''Endurance''', is relevant to the way Fatigue works.
Like [[Stress]], Fatigue is not healed naturally at Daily Reset; active measures must be taken to reduce the Fatigue of a creature.
= Fatigue levels =
* '''END''': Endurance (see the section below)
* Fatigue typically increases as a result of traveling, due to the [[Effect#Fatigue|travel fatigue]] effect.
* One of the most effective ways to heal Fatigue is [[resting]] in a suitable bed.
== Endurance ==
''"Endurance" redirects here.''
'''Endurance''' (shortened to '''END''') is a statistic which that influences a creature's higher thresholds of fatigue. This stat influences the amount of Fatigue needed to reach Exhausted level, the amount needed to die from exhaustion, and in turn the size of the Fatigued level.
By default, this stat is at 100%, meaning that a character needs to reach 100.0% Fatigue to be Exhausted, their Fatigued level will be active between 70.0 and 99.9% Fatigue, and they will die of exhaustion upon reaching 200.0%.
Endurance cannot normally be influenced by any consumable effect or ability; it is a statistic determined during [[character customization]].
== Minimum Fatigue ==
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