Changes

Fanning

238 bytes removed, 20:39, 29 January 2020
== Description ==
Fanning, in its original form , requires the use of a single-action revolver. The shooter keeps the trigger depressed, and fires by repeatedly cocking the hammer with the palm of one's hand, causing the cylinder to rotate. Because the trigger is depressed, the hammer falls immediately after cocking, thus causing the gun to fire (provided the cylinder is not empty or filled with a spent case).
Skillful use of this technique allows a shooter to fire a single-action revolver much more rapidly than normal. Modern interpretations of this technique were later developed for use with DA/SA revolvers, so long as they possessed a traditional hammer.
 
While it is possible to use the sights when fanning, it does also mean that the firearm will be held one-handed; the second hand will be used for palming the hammer, and will be frequently blocking the sights, which may result in a little less accuracy in favor of faster shooting.
== Requirements ==
Once unlocked, to be able to perform this combat technique, your character must be equipped with the following:
* A [[Weapon|firearm]]; specifically, a '''revolver''' capable of using '''single-action''' mode. This technique is compatible with all single-action only revolvers, but not with every including DA/SA revolvers.firearms, with certain exceptions:** DA/SA revolvers firearms incompatible with Fanning: [[Mateba MTR-8]]
== Use ==
If you meet the skill, and weapon, and target requirements, you can perform the Failure DrillFanning, which will result in the following:
* The character attempting a Failure Drill will only fire 3 shots, no more, no less. The first two shots are automatically aimed at the enemy creature's BODY or UPPER BODY, the third shot is automatically aimed at the enemy creature's HEAD.* All three shots are fired at normal accuracy; the [[FTWeapons#Fire modes|max shots per turn]] malus limit for aiming at a HEAD '''single-action (SA)''' mode is ignored on the third shot, making it effectively as accurate as the previous two.* Effects from [[Recoil]] still apply as they normally would; high Recoil levels may cause point of aim '''doubled''' (allowing for up to drift.'''6''' shots instead of only 3)* Any effects from fitted '''[[weapon accessoriesIR]] will still apply.+1'''
[[Category:Abilities]]
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