Changes

Explosives

372 bytes removed, 17:47, 11 December 2019
* '''Standard''' explosions are the typical kind of explosions; big, loud, and deals a lot of damage. They cause two kinds of damage: '''Target damage''' and '''Splash damage'''. Most explosive weapons and ammo types cause Standard explosions, unless specifically described otherwise.
* '''Localized''' explosions are produced only by certain items, most notably exploding [[ammunition types]] (namely, [[Ammunition#Exotic|FRAG-12]] and [[Ammunition#Arrow and bolt projectiles|XPL]]), which are not quite as powerful as standard ones. Localized explosions are small, so they only cause '''Target damage''' (no splash damage at all), being closer in function to regular attacks.
 
Explosives, like all other weapons, can deal both [[Pain]] and [[Limb damage]]. How much damage exactly, and under what circumstances, is where target damage and splash damage are differentiated. These differences influence the end result and why being targeted directly by a grenade has more consequences than merely being splashed collaterally by that grenade's blast.
=== Target damage ===
=== Splash damage ===
Standard explosions have the ability to deal '''splash Splash damage''', through the blast and shockwave generated by the explosion.
Splash damage is dealt to '''all other creatures on the same [[Battlespace|Side]] as the intended target'''.
Statistically, splash Splash damage deals an amount of Pain identical to what Target damage would have dealt, but deals no limb damage. Additional effects such as shrapnel, fire, etc. may still apply.
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