Changes

Explosives

340 bytes added, 17:06, 11 December 2019
Primed pressure mines will also detonate if an explosion (Standard or Localized) of any kind is set off on the mined Side. If multiple pressure mines have been planted on the same Side, one explosion (including that of a mine) will set off all of them at the same time, effectively increasing the amount of damage that can be potentially dealt. This can be exploited as a [[Explosives#Explosive ordnance disposal|disposal method]] as well.
 
* NOTE: Certain pressure mines (such as the [[SLAM]] in Mode 3) have a manual timer, allowing the user to set the amount of turns it takes until priming (instead of it being fixed to 2 turns). This can be used to potentially plant a large amount of mines on the same Side safely and effectively, without having to resort to throwing them.
=== Directional mines ===
A directional mine is intended to be planted on a Side the user wishes to protect (Protected Side), and pointed at another Side of the battlespace ; the direction from which a threat is expected (Target Side). Once setup, a directional mine is instantly primed. Directional mines detonate when any creature approaches from the Target Side and attempts moving into the Protected Side; at which point the creature takes damage from the mine, and their turn ends prematurely (cancelling any attack they were about to perform, if any).
Rarely, certain * NOTE: Certain directional mines (such as the [[SLAM]] in Mode 4) actually do cause an explosion upon detonating; they are always Localized explosions, to avoid hurting or killing creatures on the Protected Side.
Directional mines cannot be thrown, they can only be planted.
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