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Explosives

245 bytes added, 17:03, 11 December 2019
* '''Standard''' explosions are the typical kind of explosions; big, loud, fiery, and deals a lot of damage. They cause two kinds of damage: '''Target damage''' and '''Splash damage'''. Unless an explosive weapon or ammunition type is specifically described otherwise, it will create a standard explosion.
* '''Localized''' explosions are produced only by special certain items, most notably exploding [[ammunition types]] (namely, [[Ammunition#Exotic|FRAG-12]] and [[Ammunition#Arrow and bolt projectiles|XPL]]), which are not quite as powerful as standard ones. Localized explosions are small, so they only cause '''Target damage''' (no splash damage at all), being closer in function to regular attacks.
Explosives, like all other weapons, can deal both [[Pain]] and [[Limb damage]]. How much damage exactly, and under what circumstances, is where target damage and splash damage are differentiated. These differences influence the end result and why being targeted directly by a grenade has more consequences than merely being splashed collaterally by that grenade's blast.
A directional mine is intended to be planted on a Side the user wishes to protect (Protected Side), and pointed at another Side of the battlespace ; the direction from which a threat is expected (Target Side). Once setup, a directional mine is instantly primed. Directional mines detonate when any creature approaches from the Target Side and attempts moving into the Protected Side; at which point the creature takes damage from the mine, and their turn ends prematurely (cancelling any attack they were about to perform, if any).
 
Rarely, certain directional mines (such as the [[SLAM]] in Mode 4) actually do cause an explosion upon detonating; they are always Localized explosions, to avoid hurting or killing creatures on the Protected Side.
Directional mines cannot be thrown, they can only be planted.
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