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Explosives

3 bytes added, 16:55, 11 December 2019
Certain explosives (e.g. [[SLAM]]) may be referred to as '''multipurpose'''; meaning that they have multiple modes that the user can set it to, each mode corresponding to one of the types listed below, thus allowing the weapon to be used in different ways.
==== Command detonation =explosives ===
A '''command detonation''' explosive (e.g. [[Mini C4 charge]]) explosive is an explosive that will only detonate on command, i.e. by using a [[detonator]].
When placing command detonation charges, they are "paired" with the user's detonator; only that detonator can detonate these explosives.
==== Timed charges ====
A '''timed charge''' is an explosive that detonates when its internal timer falls down to zero turns.
** If the timer is set to 1 turn or longer, then it can be thrown or planted like a command detonation explosive. At the end of the combat turn, the timer will go down by 1. If the timer falls to 0 turns remaining at the start of the following turn, it will explode (treated as a non-combat action).
==== Pressure mines ====
A '''pressure mine''' (e.g. [[TS-50]]) is an explosive that detonates when it is primed and when a creature steps on its trigger, tripping the explosive charge it contains.
Primed pressure mines will also detonate if an explosion (Standard or Localized) of any kind is set off on the mined Side. If multiple pressure mines have been planted on the same Side, one explosion (including that of a mine) will set off all of them at the same time, effectively increasing the amount of damage that can be potentially dealt. This can be exploited as a [[Explosives#Explosive ordnance disposal|disposal method]] as well.
==== Directional mines ====
A '''directional mine''' (e.g. [[M18A1 Claymore]]) is an explosive that protects against threats coming from a specific direction. Typically, these mines do not actually create an explosion, but instead fire a payload of projectiles, like a sort of fixed gun.
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