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Explosives

1,400 bytes added, 16:54, 11 December 2019
There are four types of planted explosives: Command detonation, Timed charges, Pressure mines, and Directional mines.
* Certain explosives (e.g. [[SLAM]]) may be referred to as '''multipurpose'''; meaning that they have multiple modes that the user can set it to, each mode corresponding to one of the types listed below, thus allowing the weapon to be used in different ways. ==== Command detonation ==== A '''command detonation''' (e.g. [[Mini C4 charge]]) explosive is an explosive that will only detonate on command, i.e. by using a [[detonator]].  When placing command detonation charges, they are "paired" with the user's detonator; only that detonator can detonate these explosives.* ==== Timed charges ==== A '''timed charge''' is an explosive that detonates when its internal timer falls down to zero turns. The timer can be set to anywhere between 0 and 9 turns. If set to 0 turns, the SLAM will explode in the same turn the timer was set.* Do not plant a SLAM with the timer set to 0; it will immediately explode at you, and you will take Target Damage (everyone else on your Side will take Splash Damage). The 0-turn timer is intended to allow you to throw the SLAM, as an impromptu hand grenade. If set to anywhere between 1 and 9 turns, the SLAM can be planted safely on your current Side, so long as you take the same safety precautions as with a pressure mine. It will explode on the turn the counter reaches 0, as a non-combat (IS 0) action. * It is unsafe to set the timer to 1 turn before planting it. If you intend to leave the Side where a 1-turn SLAM was planted, you will be forced to "race" your own SLAM's timer, as non-combat movement to another Side has the same Initiative Speed as the explosive, and any slower action will guarantee it will explode before you can leave. If one SLAM explodes on a Side where multiple primed SLAMs are planted , ''all of them'' will explode and deal damage simultaneously. ** A 0-turn timer will mean that it'll explode in the same turn it was primed (similarly to a hand grenade). Planting a 0-turn timed charge will result in an '''instantaneous''' detonation - you will receive Target damage and all other creatures on the same [[Battlespace|Side]] as you will receive Splash damage. The 0-turn setting is
** If the timer is set to 1 turn or longer, then it can be thrown or planted like a command detonation explosive. At the end of the combat turn, the timer will go down by 1. If the timer falls to 0 turns remaining at the start of the following turn, it will explode (treated as a non-combat action).
* A '''pressure mine''' (e.g. [[TS-50]]) is an explosive that detonates when it is primed and when a creature steps on its trigger, tripping the explosive charge it contains. In game terms, pressure mines provide area denial of one [[Battlespace|Side]]. Pressure mines are primed 2 turns after they are planted, leaving enough time for the planter to leave the mined Side without tripping the mines themselves. Once primed, a pressure mine will automatically detonate if there is any creature on the Side it is planted (treated as a non-combat action), and will deal Target damage to all creatures on that side. Pressure mines can also be deployed by throwing, but missing will result in the Mine falling in the intended Side, but never priming, allowing potential enemies to steal or dispose of it.
** NOTE: Primed pressure mines will also detonate if an explosion (Standard or Localized) of any kind is set off on the mined Side. If multiple pressure mines have been planted on the same Side, one explosion (including that of a mine) will set off all of them at the same time, effectively increasing the amount of damage that can be potentially dealt. This can be exploited as a [[Explosives#Explosive ordnance disposal|disposal method]] as well.
* A '''directional mine''' (e.g. [[M18A1 Claymore]]) is an explosive that protects against threats coming from a specific direction. Typically, these mines do not actually create an explosion, but instead fire a payload of projectiles, like a sort of fixed gun. A directional mine is intended to be planted on a Side the user wishes to protect (Protected Side), and pointed at another Side of the battlespace ; the direction from which a threat is expected (Target Side). Once setup, a directional mine is instantly primed. Directional mines detonate when any creature approaches from the Target Side and attempts moving into the Protected Side; at which point the creature takes damage from the mine, and their turn ends prematurely (cancelling any attack they were about to perform, if any). Directional mines cannot be planted by throwing, nor can they be [[Explosives#Explosive ordnance disposal|defused]].
Certain explosives ==== Pressure mines ==== A '''pressure mine''' (e.g. [[SLAMTS-50]]) may is an explosive that detonates when it is primed and when a creature steps on its trigger, tripping the explosive charge it contains. In game terms, pressure mines provide area denial of one [[Battlespace|Side]]. Pressure mines are primed 2 turns after they are planted, leaving enough time for the planter to leave the mined Side without tripping the mines themselves. Once primed, a pressure mine will automatically detonate if there is any creature on the Side it is planted (treated as a non-combat action), and will deal Target damage to all creatures on that side. Pressure mines can also be referred deployed by throwing, but missing will result in the Mine falling in the intended Side, but never priming, allowing potential enemies to steal or dispose of it. Primed pressure mines will also detonate if an explosion (Standard or Localized) of any kind is set off on the mined Side. If multiple pressure mines have been planted on the same Side, one explosion (including that of a mine) will set off all of them at the same time, effectively increasing the amount of damage that can be potentially dealt. This can be exploited as a [[Explosives#Explosive ordnance disposal|disposal method]] as well. ==== Directional mines ==== A '''multipurposedirectional mine'''; meaning that they have multiple modes (e.g. [[M18A1 Claymore]]) is an explosive that protects against threats coming from a specific direction. Typically, these mines do not actually create an explosion, but instead fire a payload of projectiles, like a sort of fixed gun. A directional mine is intended to be planted on a Side the user can set it wishes toprotect (Protected Side), each mode corresponding to one and pointed at another Side of the types listed abovebattlespace ; the direction from which a threat is expected (Target Side). Once setup, thus allowing a directional mine is instantly primed. Directional mines detonate when any creature approaches from the weapon Target Side and attempts moving into the Protected Side; at which point the creature takes damage from the mine, and their turn ends prematurely (cancelling any attack they were about to perform, if any). Directional mines cannot be used in different waysthrown, they can only be planted
== Explosive ordnance disposal ==
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