Changes

Explosives

213 bytes added, 16:18, 11 December 2019
The explosive is treated more or less like a hand grenade. As with a hand grenade, a target must be designated to throw the explosive at.
'''[[Skills|Thrown weapons skill''' ]] must be used to successfully throw a planted explosive - and can thus affect the accuracy of the throw.
* Success: Explosive lands on the target's Side where intended and it will hurt targets if detonated.
** Successfully killing a target with a planted explosive that has been thrown results in gaining '''Thrown weapon skill pointsweapons Skill Points''' instead of planted explosive skill pointsSkill Points.
* Failure: Explosive still lands on the target's Side, but will deal no damage if detonated (bad angle, bad throw, etc.)
Planting is, as their name might suggest, the intended way to use a planted explosive. The procedure is very different from using most other weapons, and is detailed in this section.
The term '''planting''' refers to the procedure of priming the explosive then placing it either near, or on the target. The planting process is considered to be a combat action, and calls for '''[[Skills|Planted explosives skill''']].
Roll results:
* Success and critical success: The explosive is properly deployed and planted. Kills result in gaining Planted Explosives skill pointsexplosives Skill Points.
* Failure: The explosive is not properly deployed, the Contestant must try again and spend another turn to attempt deploying it.
* Critical failure: The tripwire, fuze, or signal receiver device is broken, rendering the explosive a '''dud'''. Duds can never explode, and can be repaired with a '''[[Crafting items|Gun Repair Kit''' ]] (1 use).
Like with other explosive weapons, a '''target''' can be designated. The explosive will then be placed on the floor, near the designated target.
* '''Directional mines''': Directional mines detonate when they detect any creature coming from the Target Side (the direction they're pointing at) going towards the Protected Side (the position they're defending). In order to defuse a directional mine, simply come into the Protected Side from another Side than the Target, then perform a defusing action on it. Defusing is a non-combat action, and 2 defusing actions must be completed in order to successfully defuse the mine. Successfully defusing a directional mine turns it into a weapon that is safe to pick up and re-use.
If you have an [[Crafting items|Explosives Toolkit]], you can spend one use to complete 2 defusing actions in a single turn, allowing for disposal of one primed explosive in a single turn.
= Additional effects =
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