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Explosives

163 bytes added, 9 May
/* Flashbang */
A '''directional mine''' (e.g. [[M18A1 Claymore]]) is an explosive that protects against threats coming from a specific direction. Typically, these mines do not actually create an explosion, but instead fire a payload of projectiles, like a sort of fixed gun.
A directional mine is intended to be planted on a Side the user wishes to protect (Protected Side), and pointed at another Side of the battlespace ; the direction from which a threat is expected (Target Side). Once setup, a directional mine is instantly primed. Directional mines detonate when any creature approaches from the Target Side and attempts moving into the Protected Side; at which point the creature takes damage from the mine, and . If that creature was attacking as part of their turn ends prematurely movement into the Protected Side (cancelling any e.g., a melee attack they were about to perform), that attack is canceled. In all cases, if any)the mine hasn't killed the creature moving into a Protected Side, they complete their movement into that Side.
* NOTE: Certain directional mines (such as the [[SLAM]] in Mode 4) actually do cause an explosion upon detonating; they are always Localized explosions, to avoid hurting or killing creatures on the Protected Side.
Though not explosives in the conventional sense, '''flashbang''' weapons and ammunition are designed to induce the '''flashbang effect'''.
All creatures affected by a flashbang will gain the [[Secondary effectEffect#Accuracy|Blindness]] effect for 2 turns. If any creature affected by a flashbang was also under the effects of [[Secondary effectEffect#Accuracy|Night vision]], such as that provided by [[Night vision goggles]], the length of that effect is doubled (4 turns, instead of 2).
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