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Explosives

61 bytes added, 22:52, 25 September 2023
** Circumvent the mines: You can move into the Protected Side from another Side than the Target, then perform a defusing action on it. Defusing is a non-combat action, and 2 defusing actions must be completed in order to defuse the mine successfully. Successfully defusing a directional mine turns it into a weapon that is safe to pick up and re-use. Note that if a single Side is full of mines Targeting all Sides, this method is impossible.
** Shoot the mines: You can use any weapon (preferably ranged) to target a mine directly and deliberately. You must specify which mine you are attacking by referring to its Target Side (e.g., "I'm aiming at the [[Claymore]] targeting Side 2"). If you attack a directional mine, you will be asked to roll dice for accuracy as you normally would. Any single hit (even Inaccurates) is enough to destroy it. Using a weapon that causes a Standard explosion and getting at least an inaccurate hit will destroy all other mines on the same Side.
** Carefully approach a mine: If you wish to deliberately approach a mine from a Targeted Side (e.g., there are no safe, un-targeted Sides, or you want to do this intentionally for any other reason), you must pass two [[Agility]] checks with a score of 8 or more. If you pass both checks, you enter the Protected Side without setting off the mine, allowing you to defuse them normally. If you fail one check, you still enter, but the mine is set off but and deals 0.5x damage. If you fail both checks, you still enter the Protected Side, but the mine is set off and deals normal damage. Regardless of the result, carefully approaching a mine will break Stealth. You can also do it outside of combat, if needed.
If you have an [[Crafting items|Explosives Toolkit]] (XTK), you can spend one use to complete 2 defusing actions in a single turn, allowing for single-turn disposal of a primed command detonation explosive, timed charge, or directional mine.
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