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Explosives

128 bytes added, 21:44, 18 June 2023
=== Injuries ===
Injuries caused by an explosive weapon are [[fracture|fractures]]. However, the number and location of wounds fractures caused by explosions are calculated differently from other weapons.
For every full 6 points of '''Base Explosive Damage''' rolled, 1 fracture is sustained on a random body part. In other words, divide BED by 6 and round down to obtain the number of wounds fractures sustained.
* Example: A target is hit by the explosion of a [[Type 86P]] mini-grenade, and BED is determined to be 13. 13 divided by 6 is 2.1666. 2.1666 is rounded down to 2, so the target sustained 2 fractures on random body parts.
| Bullet || (Varies by weapon) || '''-1''' || 25% || 23% || 20% || 16% || 13% || 6% || 2%
|}
 
* Although shrapnel deals [[damage types|Bullet-type damage]], they can only cause [[light wounds]] even on a solid hit.
=== Incendiary ===
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