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Explosives

1,278 bytes added, 21:01, 2 January 2022
* '''Gas cloud''' refers to weapons that produce a cloud of gas of some kind and do not technically explode. These include:
** '''Smoke cloud'''
** '''Mini smoke cloud'''
** '''Tear gas cloud'''
** '''Chlorine gas cloud'''
* A regular success will result in the normal effects of a flashbang occurring.
* A failure results in the flashbang failing to disorient anyone, imparting its effects to no creatures.
* A critical failure results in a Failure to Detonate. The weapon lands on the Target's Side as throwing a dudgrenade, causing with no effects.
=== Gas clouds ===
* A regular success will result in the normal effects of the smoke cloud occurring.
* A failure still results in a smoke cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in a Failure to Detonate. The weapon lands on the Target's Side as throwing a dudgrenade, causing with no effects.
Smoke clouds have the following properties:
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 3 turns, at the end of which the cloud dissipates, and the effects listed below cease.
* All creatures inside the cloud suffer from a FT+2 malus. This hazard '''cannot''' be mitigated by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]]; as the purpose of smoke is obfuscation, not damage.
* All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.
 
==== Mini smoke clouds ====
 
Mini smoke clouds are like regular smoke clouds, but less dense. They are produced by mini-smoke grenades and dissipate more quickly.
 
It is not necessary to aim the grenade at any particular creature, as the cloud will affect every creature on the same Side.
 
Dice results:
* A critical success will double the length of the smoke cloud's life (4 turns instead of 2 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a smoke grenade landing on someone's head or exploding in someone's face is rarely pleasant.
* A regular success will result in the normal effects of the smoke cloud occurring.
* A failure still results in a smoke cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in throwing a dud grenade, with no effects.
 
Mini smoke clouds have the following properties:
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 2 turns, at the end of which the cloud dissipates, and the effects listed below cease.
* All creatures inside the cloud suffer from a FT+2 malus. This hazard '''cannot''' be mitigated by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]]; as the purpose of smoke is obfuscation, not damage.
* All creatures outside the cloud suffer from a IR+2 malus, if aiming at creatures inside the cloud.
* A regular success will result in the normal effects of the tear gas cloud occurring.
* A failure still results in a tear gas cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in a Failure to Detonate. The weapon lands on the Target's Side as throwing a dudgrenade, causing with no effects.
Tear gas clouds have the following properties:
* A regular success will result in the normal effects of the chlorine gas cloud occurring.
* A failure still results in a chlorine gas cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in a Failure to Detonate. The weapon lands on the Target's Side as throwing a dudgrenade, causing with no effects.
Chlorine gas clouds have the following properties:
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