Changes

Explosives

200 bytes added, 05:55, 2 January 2022
* A regular success will result in the normal effects of a flashbang occurring.
* A failure results in the flashbang failing to disorient anyone, imparting its effects to no creatures.
* A critical failure results in throwing a Failure to Detonate. The weapon lands on the Target's Side as a dud grenade, with causing no effects.
=== Gas clouds ===
* A regular success will result in the normal effects of the smoke cloud occurring.
* A failure still results in a smoke cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in throwing a Failure to Detonate. The weapon lands on the Target's Side as a dud grenade, with causing no effects.
Smoke clouds have the following properties:
* A regular success will result in the normal effects of the tear gas cloud occurring.
* A failure still results in a tear gas cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in throwing a Failure to Detonate. The weapon lands on the Target's Side as a dud grenade, with causing no effects.
Tear gas clouds have the following properties:
* A regular success will result in the normal effects of the chlorine gas cloud occurring.
* A failure still results in a chlorine gas cloud occurring, but for only 1 turn instead of the normal amount.
* A critical failure results in throwing a Failure to Detonate. The weapon lands on the Target's Side as a dud grenade, with causing no effects.
Chlorine gas clouds have the following properties:
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