Changes

Explosives

629 bytes added, 05:31, 2 January 2022
Attack roll results:
* Success and Critical success: The explosive hits the intended target with a '''&crithit''' effect. The effect applies to every component of the explosive (blast, shrapnel from fragmentation, etc.)** Example: When rolling a critical successwith an [[M67]] grenade, if the effect rolled is "Pain and Limb Damage x1.5", this effect applies to the explosion damage and every shrapnel that hits.* Success: The explosive hits the intended target.
* Failure: The explosive misses the intended target, harming no-one, failing to explode or activate.
* Critical failure: Depends on the weapon type.
[[Combat skills|Thrown weapons skill]] must be used to successfully throw a planted explosive - and can thus affect the accuracy of the throw.
* Successand critical success: Explosive lands on the target's Side where intended and it will hurt targets if detonated. Critical successes do not grant additional effects (you do not roll &crithit).
** Successfully killing a target with a planted explosive that has been thrown results in gaining Skill Points for the '''[[Combat skills|Thrown weapons]] skill''' instead of the Planted explosives skill.
* Failure: Explosive still lands on the target's Side, but will deal no damage if detonated (bad angle, bad throw, etc.)
Roll results:
* Success and critical success: The explosive is properly deployed and planted. Critical successes do not grant additional effects (you do not roll &crithit). Kills result in gaining [[Combat skills|Planted explosives]] Skill Points.
* Failure: The explosive is not properly deployed, the Contestant must try again and spend another turn to attempt deploying it.
* Critical failure: The tripwire, fuze, or signal receiver device is broken, rendering the explosive a '''dud'''. Duds can never explode, and can be repaired with an [[Crafting items|Explosives Toolkit]] (1 use).
* '''Incendiary''' ('''I''') refers to weapons that only produce an incendiary effect and do not technically explode.
* '''Flashbang''' refers to weapons that produce a flashbang effect, the explosion being intended to disorient through temporary blinding and deafening, rather than cause direct damage.
* '''Gas cloud''' refers to weapons that produce a cloud of gas of some kind and do not technically explode.These include:** '''Smoke cloud'''** '''Tear gas cloud'''** '''Chlorine gas cloud'''
=== Fragmentation ===
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