Changes

Explosives

213 bytes added, 05:18, 2 January 2022
** Successfully killing a target with a planted explosive that has been thrown results in gaining Skill Points for the '''[[Combat skills|Thrown weapons]] skill''' instead of the Planted explosives skill.
* Failure: Explosive still lands on the target's Side, but will deal no damage if detonated (bad angle, bad throw, etc.)
* Critical failure: The tripwire, fuze, or signal receiver device is broken, rendering the explosive a '''dud'''. Duds can never explode, and can be repaired with an [[Crafting items|Explosives Toolkit]] (1 use).
Unless you are throwing a timed explosive set to 0 turns, thrown planted explosives should not explode on the same turn it was thrown.
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