Changes

Dual wielding

843 bytes added, 04:06, 24 September 2021
If two suitable weapons are equipped and declared as being dual-wielded (or any equivalent term, such as "used akimbo", "two-weaponing", etc.), the following effects apply:
* Your [[Initiative Speed]] while dual-wielding is equal to '''the IS of both weapons added together'''.
** Example: If you dual wield a [[Glock 17]] (Weight 3) and a [[KA-BAR]] (Weight 3), your IS is equal to '''6''' (3 + 3).
** Example 2: Following up on the above, if your Glock 17 was modified at [[Maze Customs]] with an integrated [[weapon accessories#reflex sights|reflex sight]], that weapon's IS drops to 2, therefore dual-wielding it with a KA-BAR brings your IS to '''5''' (2 + 3).
** Example 3: If you dual-wield the Glock 17 with a reflex sight and the KA-BAR while under the effects of [[Stress|moderate Stress]], then all weapons you carry are subjected to an extra [[Initiative Speed|IS tier -1]] effect, bringing the Glock's IS down to 1 and the KA-BAR's to 2, therefore bringing your IS while dual-wielding down to '''3'''.
* Each weapon can be individually used to aim at a particular target, effectively allowing the dual-wielding character to use two weapons in the same turn.
* The dual-wielding character sustains a '''[[FT]] +1''' malus; less accuracy is the price for using two weapons.
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