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Dojo

12 bytes added, 23:57, 2 May 2021
==== Combat training ====
In this mode, you can spend [[time|day periods]] periods and ammunition to increase your [[combat skills|Training Points]] with a combat skill. The process is abstracted, and weapons do not lose Condition in the process.
To perform combat training, go through this procedure:
* Divide the number of successes by 5, round down. The result is the amount of '''Training Points''' you have earned for the selected skill.
* The following effects apply:
** 1 [[time|day period]] period passes
** +50% [[Fatigue]], -4d400 [[Nutrition|ntri]], -4d250 [[Hydration|wtr]]
One room of the dojo features a series of special training machines. Their purpose is to allow a character to gradually increase specific [[Statistics#Primary statistics|primary statistics]], improving their natural capabilities.
Using a training machine requires spending 1 [[time|day period]] period. Significant amounts of effort are deployed to use them, which may decrease [[nutrition]], [[hydration]], increase [[Fatigue]], and even cause [[Pain]]. In return, you gain '''[[Statistics#Skills|training machine XP]]'''.
Every time you reach a specific threshold of XP, you gain the listed bonuses, up to the listed limits. For example, if you reach 780 XP with the electric workout machine, you've hit the threshold 3 times (250 x 3 = 750), therefore your Natural Pain Sensitivity is reduced by 3%.
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