Changes

Dojo

1,810 bytes added, 15 February
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| '''Learn techniques''' || Ask the resident martial artist to teach you a [[martial arts]] technique. || '''Varies'''
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| '''Learn Shaft Splitter''' || Ask the resident martial artist to teach you the [[Shaft Splitter]] technique. || '''2000'''
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| '''Learn Two Become One''' || Ask the resident martial artist to teach you the [[Two Become One]] technique.<br/>[[Skills|Skill requirement]]: You must have '''Expert''' or higher in both '''One-handed swords''' and '''Two-handed swords'''. || '''3000'''
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In this mode, you enter [[Combat mode]] against an infinite-health [[human]]-shaped wooden dummy. You may "fight" the target in turn-based mode, giving you a chance to learn the basics, learn how a new weapon works, or find out the damage and accuracy of your weapons. You may ask the GM to give you readouts based on the [[Pain Sensitivity]] and [[Armor Class]] of your choice.
 
When training the Shields skill, you are instead pitted against a training dart launcher, which will fire (harmless) sticky darts at you to help you get used to your shield. Each dart counts as a strike.
==== Combat training ====
In this mode, you can spend [[time|day periods]] periods and ammunition to increase your [[combat skills|Training Points]] with a combat skill. The process is abstracted, and weapons do not lose Condition in the process.
To perform combat training, go through this procedure:
* Divide the number of successes by 5, round down. The result is the amount of '''Training Points''' you have earned for the selected skill.
* The following effects apply:
** 1 [[time|day period]] period passes
** +50% [[Fatigue]], -4d400 [[Nutrition|ntri]], -4d250 [[Hydration|wtr]]
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| '''[[Shuriken]]''' || Thrown weapons || '''15'''
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| '''[[Round shield]]''' || Shield || '''15'''
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| '''[[Fist wraps]]''' || Martial arts || '''5'''
One room of the dojo features a series of special training machines. Their purpose is to allow a character to gradually increase specific [[Statistics#Primary statistics|primary statistics]], improving their natural capabilities.
Using a training machine requires spending 1 [[time|day period]] period. Significant amounts of effort are deployed to use them, which may decrease [[nutrition]], [[hydration]], increase [[Fatigue]], and even cause [[Pain]]. In return, you gain '''[[Statistics#Skills|training machine XP]]'''.
Every time you reach a specific threshold of XP, you gain the listed bonuses, up to the listed limits. For example, if you reach 780 XP with the electric workout machine, you've hit the threshold 3 times (250 x 3 = 750), therefore your Natural Pain Sensitivity is reduced by 3%.
 
If your character is a [[yousei]], you have the '''Limitless Potential''' trait, significantly altering your maximum XP with all training machines.
{| class="wikitable" style="font-size:10pt"
! Machine !! Costs per use !! XP gained per use !! Bonus gained every !! Bonus effect !! Maximums
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| '''Electric workout machine''' || +40% [[Pain]]<br/> +50% [[Fatigue]]<br/> -4d300 [[Nutrition|ntri]]<br/> -4d200 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 250 XP || Natural Pain Sensitivity '''-1%''' || Cannot gain more XP if Natural PS is 25% or less<br/>[[Yousei]]: Cannot gain more XP is Natural PS is '''0%'''.
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| '''Strength training''' || +50% [[Fatigue]]<br/> -4d400 [[Nutrition|ntri]]<br/> -4d250 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 200 XP || Natural Strength '''+1%''' || 20 000 XP<br/>[[Yousei]]: '''No limit'''
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| '''Low air pressure chamber''' || +75% [[Fatigue]]<br/> -4d300 [[Nutrition|ntri]]<br/> -4d200 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 250 XP || Max Blood '''+0.1''' || 20 25 000 XP<br/>[[Yousei]]: '''No limit'''
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| '''Hypertrophic training''' || +50% [[Fatigue]]<br/> -4d400 [[Nutrition|ntri]]<br/> -4d250 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 500 XP || Max Limb HP '''+1''' on all limbs || 7 500 XP<br/>[[Yousei]]: '''No limit'''
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| '''Endurance Cardio training''' || +50% [[Fatigue]]<br/> -4d200 [[Nutrition|ntri]]<br/> -4d150 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 100 XP || Endurance '''+1%''' || 10 000 XP<br/>[[Yousei]]: '''No limit'''
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| '''Agility training''' || +75% [[Fatigue]]<br/> -4d300 [[Nutrition|ntri]]<br/> -4d200 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 1000 XP || Natural Agility '''+1''' || Cannot gain more XP if Natural Agility is +4
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Notes:* GMs should disallow training if it would cause the character to work themselves out to the point of passing out or dying.* '''[[Yousei]]''': Due to the '''Limitless potential''' species trait, '''multiply the XP gained per use by 4'''. This effect stacks with [[Character traits|Slow learner and Fast learner]]. Additionally, yousei have different maximums (see the [[Yousei#Other information|page]] for more info) 
[[Category:Facilities]]
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