Changes

Dojo

4,096 bytes added, 15 February
=== Keys ===
* '''[[Keycard]] A''': Carried by the resident [[martial artist]]and the rental shop manager.
=== Rooms ===
|-
| '''Learn techniques''' || Ask the resident martial artist to teach you a [[martial arts]] technique. || '''Varies'''
|-
| '''Learn Shaft Splitter''' || Ask the resident martial artist to teach you the [[Shaft Splitter]] technique. || '''2000'''
|-
| '''Learn Two Become One''' || Ask the resident martial artist to teach you the [[Two Become One]] technique.<br/>[[Skills|Skill requirement]]: You must have '''Expert''' or higher in both '''One-handed swords''' and '''Two-handed swords'''. || '''3000'''
|}
 
=== Training floor ===
 
You may use the training floor in one of two modes: '''Weapon practice''' and '''Combat training'''.
 
==== Weapon practice ====
 
In this mode, you enter [[Combat mode]] against an infinite-health [[human]]-shaped wooden dummy. You may "fight" the target in turn-based mode, giving you a chance to learn the basics, learn how a new weapon works, or find out the damage and accuracy of your weapons. You may ask the GM to give you readouts based on the [[Pain Sensitivity]] and [[Armor Class]] of your choice.
 
When training the Shields skill, you are instead pitted against a training dart launcher, which will fire (harmless) sticky darts at you to help you get used to your shield. Each dart counts as a strike.
 
==== Combat training ====
 
In this mode, you can spend [[time|day periods]] and ammunition to increase your [[combat skills|Training Points]] with a combat skill. The process is abstracted, and weapons do not lose Condition in the process.
 
To perform combat training, go through this procedure:
 
* Select a weapon (it can be a rental weapon)
* Select a compatible skill to train with less than 250 Training Points
* Select a number of strikes to practice, up to 500 strikes.
** If your weapon requires ammunition, select an amount of ammunition to dedicate towards training, up to 500 rounds.
* After selecting the number of strikes or shots, roll a 1d100 for each strike or shot fired.
* Count a success for every roll superior to '''65''' (equal to '''66 or more''').
* Divide the number of successes by 5, round down. The result is the amount of '''Training Points''' you have earned for the selected skill.
* The following effects apply:
** 1 [[time|day period]] passes
** +50% [[Fatigue]], -4d400 [[Nutrition|ntri]], -4d250 [[Hydration|wtr]]
 
{{GMTip
|tiptext=You can use the inequality operators built into '''[[SnakeEyes]]''' to simplify the process. Use this command: '''/r ''x''d100>65''', where '''''x''''' is the number of strikes.
 
Due to a parsing limitation, '''please do not roll more than 150 dice at once''' ('''''x''''' should be 150 or less). Rolling too many dice will cause SnakeEyes to become unable to return the total number of successes. If this happens, try again with fewer dice. If you're performing more than 150 strikes in a training session, roll multiple times and add the results together.
}}
=== Weapon rental ===
|-
| '''[[Shuriken]]''' || Thrown weapons || '''15'''
|-
| '''[[Round shield]]''' || Shield || '''15'''
|-
| '''[[Fist wraps]]''' || Martial arts || '''5'''
One room of the dojo features a series of special training machines. Their purpose is to allow a character to gradually increase specific [[Statistics#Primary statistics|primary statistics]], improving their natural capabilities.
Using a training machine requires spending 1 [[time|day period]] period. Significant amounts of effort are deployed to use them, which may decrease [[nutrition]], [[hydration]], increase [[Fatigue]], and even cause [[Pain]]. In return, you gain '''[[Statistics#Skills|training machine XP]]'''.
Every time you reach a specific threshold of XP, you gain the listed bonuses, up to the listed limits. For example, if you reach 780 XP with the electric workout machine, you've hit the threshold 3 times (250 x 3 = 750), therefore your Natural Pain Sensitivity is reduced by 3%.
! Machine !! Costs per use !! XP gained per use !! Bonus gained every !! Bonus effect !! Maximums
|-
| '''Electric workout machine''' || +40% [[Pain]]<br/> +50% [[Fatigue]]<br/> -4d300 [[Nutrition|ntri]]<br/> -4d200 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 250 XP || Natural Pain Sensitivity '''-1%''' || Cannot gain more XP if Natural PS is 25% or less<br/>[[Yousei]]: Cannot gain more XP is Natural PS is '''0%'''.
|-
| '''Strength training''' || +50% [[Fatigue]]<br/> -4d400 [[Nutrition|ntri]]<br/> -4d250 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 200 XP || Natural Strength '''+1%''' || 20 000 XP<br/>[[Yousei]]: '''No limit'''
|-
| '''Low air pressure chamber''' || +75% [[Fatigue]]<br/> -4d300 [[Nutrition|ntri]]<br/> -4d200 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 250 XP || Max Blood '''+0.1''' || 20 25 000 XP<br/>[[Yousei]]: '''No limit'''
|-
| '''Hypertrophic training''' || +50% [[Fatigue]]<br/> -4d400 [[Nutrition|ntri]]<br/> -4d250 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 500 XP || Max Limb HP '''+1''' on all limbs || 7 500 XP<br/>[[Yousei]]: '''No limit'''
|-
| '''Endurance Cardio training''' || +50% [[Fatigue]]<br/> -4d200 [[Nutrition|ntri]]<br/> -4d150 [[Hydration|wtr]] || '''+4d25'''<br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits|Fast learner]]: '''+5d25'''<br/>[[Yousei]]: '''x4 XP bonus''' || 100 XP || Endurance '''+1%''' || 10 000 XP<br/>[[Yousei]]: '''No limit'''
|-
| '''Agility training''' || +75% [[Fatigue]]<br/> -4d300 [[Nutrition|ntri]]<br/> -4d200 [[Hydration|wtr]] || '''+4d25''' <br/>[[Character traits|Slow learner]]: '''+3d25'''<br/>[[Character traits| 1500 XPFast learner]]: '''+5d25'''<br/>750 [[Yousei]]: '''x4 XP bonus''' || 1000 XP if Natural Agility is -1 or less || Natural Agility '''+1''' || Cannot gain more XP if Natural Agility is +4
|}
Notes:* GMs should disallow training if it would cause the character to work themselves out to the point of passing out or dying.* '''[[Yousei]]''': Due to the '''Limitless potential''' species trait, '''multiply the XP gained per use by 4'''. This effect stacks with [[Character traits|Slow learner and Fast learner]]. Additionally, yousei have different maximums (see the [[Yousei#Other information|page]] for more info) 
[[Category:Facilities]]
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