Changes

Danger close

181 bytes added, 01:46, 3 May 2021
Upon activating the ability, you must roll '''2d6+Agility''' and roll '''8 or more to succeed'''.
* If you fail, your turn is over.
* If you succeed, you '''maintain [[Stealth]], even from creatures on the same Side as you'''. You can then fight as you would while in Stealth. Any weapons that preserve Stealth will allow you to continue fighting undetected.** You can use this ability even if there is [[cover]] present on your side. However, keep in mind that successfully passing a Danger close check does not put you behind cover.
** Successfully passing the Danger close check grants '''2 Skill Points in [[Evasion]].
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