Changes

Jump to: navigation, search

Containers

5,078 bytes added, 02:02, 27 December 2023
{{Navigation
| nav=[[Main Page]] '''→''' [[Main Page#Items|Items]] '''→''' [[Miscellaneous items]] '''→''' [[{{PAGENAME}}]]
}}
 
{{UnderConstruction
|users=Tempest
|flavortext=You know the drill
}}
Loot from a wooden container is generated using the '''[[Tsuchinoko (bot)|&boxlootW]]''' command, while metal container loot is generated with the '''[[Tsuchinoko (bot)|&boxlootM]]''' command.
== Lock types ==If fitted with a lockyou're looking for the loot tables, check the lock type of a container may be either '''mechanical''' or '''electronic'''[https://drive.google.com/drive/folders/1RotL_5z_raD3SrR9EpIQLGZ-aQBreLZW object line list] for each command.
Mechanical locks require == Lock types ==Locks are either '''mechanical''' (requires a [[mechanical keyskey]], while to open) or '''electronic locks require ''' (requires a [[keycardskeycard]]).
It must be noted that if a container is generated without a lock, it is never generated with a trap; as it would be pointless to add a trap to a box that can otherwise be opened by anyone.
|-
| '''Failsafe trap''' || Detonates internal explosive charges, which will destroy 100% of the items inside. || 100% accurate || 1 || Always successful, cannot critically fail
|-
| '''Mimic trap, Biter''' || Is a mimic. Its lid is lined with sharp teeth superficially similar to knife blades or pointy metal rods. || See below || See below || See below
|-
| '''Mimic trap, Basher''' || Is a mimic. Has a sticky, glue-like surface and tentacles to bash opponents with. || See below || See below || See below
|-
| '''Mimic trap, Melter''' || Is a mimic. Can spit Acidblasts, similar to an [[Acidragon]]. || See below || See below || See below
|-
| '''Mimic trap, Burner''' || Is a mimic. Can spit Fireblasts, similar to a [[Dragon]]. || See below || See below || See below
|}
 
Container traps can be [[lockpicking|picked]] independently from the lock itself, which will '''disable''' the trap and render it safe. If a container trap is successfully picked, it will be disabled. Certain types also allow access to weapons or ammunition contained within the trap system:
* Claymore trap, Flame trap: The weapon contained becomes accessible.
* Light gun trap, Heavy gun trap, Shotgun trap, Poison trap: All remaining ammunition becomes accessible.
 
=== Mimic traps ===
Mimic traps are less conventional traps used to protect a container's loot, and more magical creatures that happen to carry the loot inside their bellies. As mimics, they imitate the look and feel of a genuine container, until approached by an adventurer looking to open it. Even if you have the correct key for it, a mimic trap will make its presence known and attack.
 
Upon approaching a mimic trap, [[Combat mode]] immediately begins, with the mimic trap starting on the same Side as you.
All mimics have the following traits:
* '''Same durability as a regular container''', and its body and lock remain independently targetable and retain their HP and LDV. No Pain Sensitivity, Blood, or Armor Class. For [[ammunition type]] purposes, all Mimics count as '''Armored.'''
* Base accuracy: '''[[FT]] 6, [[IR]] 0'''.
* Capable of '''moving''', with an [[Agility]] of '''-1'''.
* Unlike regular containers and brute-forcing, hitting a mimic trap does not come with the risk of damaging the loot inside.
* Drops all of its loot upon dying.
 
Depending on the type of mimic trap encountered, it has access to different attacks:
 
==== Mimic trap, Biter ====
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Piercing || Melee || '''<span style="color:#274e13">3</span>''' || '''<span style="color:#0c53a6">14</span>''' || '''<span style="color:#980000">+3</span>''' || 55% || 50% || 39% || 30% || 22% || 11% || 2%
|}
 
==== Mimic trap, Basher ====
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (C1) !! Pain (C2) !! Pain (A1) !! Pain (A2) !! Pain (A3) !! Pain (A4) !! Pain (A5)
|-
| Blunt || Melee || '''<span style="color:#274e13">5</span>''' || '''<span style="color:#0c53a6">14</span>''' || '''<span style="color:#980000">+1</span>''' || 33% || 31% || 26% || 21% || 17% || 8% || 2%
|}
 
==== Mimic trap, Melter ====
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Spec-Acid''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">18</span>''' || '''<span style="color:#980000">+4</span>''' || 16%
|}
 
==== Mimic trap, Burner ====
{| class="wikitable" style="font-size:10pt;text-align:center"
|-
! Damage type !! Range !! <span style="color:#274e13">MAPT</span> !! <span style="color:#0c53a6">IS</span> !! <span style="color:#980000">LDV</span> !! Pain (All ACs)
|-
| '''Spec-Fire''' || Ranged || '''<span style="color:#274e13">1</span>''' || '''<span style="color:#0c53a6">18</span>''' || '''<span style="color:#980000">+4</span>''' || 45%
|}
 
 
== Container generation ==
|-
|}
 
Each lock type implies a corresponding key and matching serial number.
* Mechanical locks are unlocked with [[Key|keys]], and therefore possess a key's serial number (0001 to 9999).
* Electronic locks are unlocked with [[Keycard|keycards]], and therefore possess a keycard's serial number (0001 to FFFF)
Frames:
* Wooden frames have '''40 health and LDV-2'''. For [[ammunition type]] purposes, they are considered Armored.* Metal frames have '''80 health and LDV-4'''. For [[ammunition type]] purposes, they are considered Armored.
Locks:
* Mechanical locks have '''25 health and LDV-3'''. For [[ammunition type]] purposes, they are considered Armored.* Electronic locks have '''50 health and LDV-4'''. For [[ammunition type]] purposes, they are considered Armored.
Special cases:
* '''Lockers ''' are a special type of container, only found in particular roomstyles, . They are considered to have a sheet metal frame ('''50 health and LDV-1''') and always fitted with a mechanical lock.** In the [[UA]], lockers generated in locker rooms contain loot equivalent to a wooden container ('''&BoxLootW''').
* Although not containers, [[Restraints|Handcuffs]] can be brute-forced; see that page for more details.
Another issue when brute-forcing a container is the chance of destroying items inside. Every time a container receives a hit dealing at least 1 damage, there is a chance that an item inside will be destroyed; that chance depends on where the container was hit.
If the container received a at least one damaging hit on the...* Frame: '''25+4% chanceper hit''' per hit to destroy an item the items inside.* Lock: '''10+2% chanceper hit''' per hit to destroy an item the items inside. The chance is cumulative and depends on the total number of hits on the frame or lock. The roll is made when the box is opened one way or another. Note that this also applies to [[UA|padlocked caches]].
If the lock has sustained damage at any point, it will no longer accept keys/keycards and it cannot be lockpicked anymore, due to being bent out of shape, obstructed, or some other form of damage making normal use impossible.