Changes

Jump to: navigation, search

Containers

219 bytes added, 02:02, 27 December 2023
Another issue when brute-forcing a container is the chance of destroying items inside. Every time a container receives a hit dealing at least 1 damage, there is a chance that an item inside will be destroyed; that chance depends on where the container was hit.
If the container received a at least one damaging hit on the...* Frame: '''25+4% chanceper hit''' per hit to destroy an item the items inside.* Lock: '''10+2% chanceper hit''' per hit to destroy an item the items inside. The chance is cumulative and depends on the total number of hits on the frame or lock. The roll is made when the box is opened one way or another. Note that this also applies to [[UA|padlocked caches]].
If the lock has sustained damage at any point, it will no longer accept keys/keycards and it cannot be lockpicked anymore, due to being bent out of shape, obstructed, or some other form of damage making normal use impossible.