Changes

Class Handgear weapons

0 bytes added, 03:26, 11 October 2022
Although handgear weapons (except the [[bare fists]], for obvious reasons) can degrade and lose condition, they will '''not''' deal less damage if their condition falls under 50%. When they break, the user will automatically revert to their bare fists.
This weapon class is home to '''1615''' weapons, not counting the bare fists.
= List of Class Handgear weapons =
| [[File:Medieval gauntlets.jpg|150px]] || [[Medieval gauntlets]] || A2 || Punch (Blunt) || Iron || 3 || 1800 || style="text-align:center"|[[File:No box.png|25px]] || N/A || Half melee damage || 500
|-
| [[File:Push knives.jpg|150px]] || [[Push knives]] || C2 C1 || Punch (Sharp) || Steel || 1 || 500 || style="text-align:center"|[[File:No box.png|25px]] || N/A || N/A || 250
|-
| [[File:Sap gloves.jpg|150px]] || [[Sap gloves]] || A1 || Punch (Blunt) || Leather || 1 || 750 || style="text-align:center"|[[File:No box.png|25px]] || N/A || Half melee damage || 300
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