Changes

Civilized Areas

1,348 bytes added, 12:55, 22 October 2020
{{Navigation
| nav=[[Main Page]] '''→''' [[{{PAGENAME}}]]
}}
 
{{UnderConstruction
|users=Tempest
|flavortext=Page will look unfinished for a while, please be patient
}}
= World map Zones =
(WIP)The world is subdivided into 8 '''Zones''', in which every town, intersection, and connecting roads can be found. They are simply named after their geographic location on the overall world map.
{| class="wikitable sortable"
|-
! Map !! Zone !! Towns !! Intersections
|-
| [[File:World Map chunk1.jpg|150px]] || span style="background:#9b583f"|'''Northwestern Zone (NWZ)''' || [[Alba Radium]]<br/>[[Fort Phantom]]<br/>[[Raven City]]<br/>[[Roazon]]<br/>[[Station Delta]]<br/> || [[Intersection 01]]<br/>[[Intersection 04]]
|-
| [[File:World Map chunk2.jpg|150px]] || span style="background:#758dff"|'''Northern Zone (NZ)''' || ? || ?
|-
| [[File:World Map chunk3.jpg|150px]] || span style="background:#00a100"|'''Northeastern Zone (NEZ)''' || ? || ?
|-
| [[File:World Map chunk4.jpg|150px]] || span style="background:#e7e7e7"|'''Western Zone (WZ)''' || ? || ?
|-
| [[File:World Map chunk5.jpg|150px]] || span style="background:#f0f89d"|'''Central Zone (CZ)''' || ? || ?
|-
| [[File:World Map chunk6.jpg|150px]] || span style="background:#9deeff"|'''Eastern Zone (EZ)''' || ? || ?
|-
| [[File:World Map chunk7.jpg|150px]] || span style="background:#ff8589"|'''Southern Zone (SZ)''' || ? || ?
|-
| [[File:World Map chunk8.jpg|150px]] || span style="background:#b640ff"|'''Southeastern Zone (SEZ)''' || ? || ?
|}
= Towns =
All towns are modeled on the same basic layout and are distinguished from intersections by the presence of a town gate; a room that separates the town proper from the access points into the UA. All towns are guaranteed to have certain "basic" facilities, considered necessary for servicing a permanent population; these include a power generator, a water processing facility, some form of food production, a hospital, residential areas, a shop hub, a central social square, and some type of special facility. The exact quantity and types of facilities available may vary by town.
A town may also be considered to be either '''neutral / non-aligned''' or '''faction-aligned'''. Non-aligned towns usually have a certain degree of independence, as well as a diverse population. Faction-aligned towns are under the total control of one of the Mazes' major [[factions]], and their special facility, local laws , and population will generally reflect that.
Town local laws may also fall under one of two broad categories; '''[[Standard Law]]''' or '''Independent'''. Towns that follow Standard Law benefit from the ability to call the [[Maze Police]] for protection from criminals and processing of prisoners, whereas Independent towns generally manage their own safety and process their prisoners however they see fit, either in accordance to the mayors, or the faction governing them, if faction-aligned.
In total, there are '''61''' towns in the Mazes.
 
* '''[[List of Towns]]'''
In total, there are '''29''' intersections in the Mazes.
 
* '''[[List of Intersections]]'''
[[Category:Locations]]
Bureaucrat, administrator
15,671
edits