Changes

Citizen

50 bytes added, 19:10, 21 July 2020
= Skills Other information =
[[Skills]]:* The skills of a citizen are not defined. Citizens can be just about any kind of person; they could be nobodies with just their species' natural skills, or they could be a super-powered ultra-badass in their civilian clothing. Generally, skills of a citizen should remain undefined until useful or necessary to define. * If a citizen's skills must be generated, they should be their species' natural skills, plus any extras the GM feels would be necessary or fun.
* '''Unemployed citizens''': A sapient creature that does not have a job or an occupation, thus only have their own personal gear to wear.
* '''Off-duty citizens''': A sapient creature that does have a job or occupation with a standard uniform and/or equipment, but is '''not currently working''', and is therefore currently wearing personal gear.
* '''Sleeper citizens''': A sapient creature that works what is colloquially known as a '''sleeper occupation''': a job or occupation that is more substantial than an occasional odd job, but does not require one to wear standard gear of any kind, thus making it ambiguous that they are working at allhave an occupation judging solely on looks. Certain occupations may intentionally approach the "sleeper" look but are not truly considered to be sleeper occupations, because the equipment provided is standardized (e.g. the standard clothing of a [[Police Detective]]).
[[Category:Occupations]]
Bureaucrat, administrator
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