Changes

Chlorine bomb

322 bytes removed, 16:39, 5 April 2020
Dice results:
* A critical success will double the length of the chlorine gas cloud's life (6 8 turns instead of 3 4 turns). If it was aimed at any particular creature, the GM may, at their discretion, deal a small amount of damage to that creature; a chlorine gas grenade landing on someone's head or exploding in someone's face is rarely pleasant.
* A regular success will result in the normal effects of the chlorine gas cloud occurring.
* A failure still results in a chlorine gas cloud occurring, but for only 1 turn instead of the normal amount.
* Engulfs an entire Side of the battlespace, affecting every creature inside.
* Lasts for 4 turns, at the end of which the cloud dissipates, and the effects listed below cease.
* All creatures inside the cloud suffer from a FT+2 malus, and sustain damage at a rate of '''+9% Pain per turn, regardless of Pain Sensitivityand 2 limb damage to a random body part'''. This hazard can be completely canceled by the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]].* For every turn spent inside the cloud, all creatures with eyes have a 25% chance to have their eyes destroyed. This hazard can be completely canceled by either the [[Secondary effect|Immunity to gases]] effect, such as one given by a [[gas mask]], or the [[Secondary effect|indestructible eyes]] effect, such as that provided by [[Augmentations|bionic eyes]].
== Stats ==
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