Changes

Changelog

4,319 bytes added, 03:55, 22 March 2022
This page lists any significant updates made to the game from Version 5 onwards. Smaller changes and fixes which aren't enough to constitute an update, particularly if they are meant to fix or modify errors, typos, or inconsistencies with [[object lines]], will usually be listed in the [[Tsuchinoko (bot)|Tsuchinoko]] updates instead.
 
= Upcoming =
'''Version 6.5''' - Further Balance Updates
 
==== Basic game mechanics ====
Changes to the following core game mechanics
* Major change to the [[limb groups]] system: hits to the LIMB group now cause '''0.5x''' damage (same as hits to the EXTREMITIES) instead of the previous 0.4x.
 
==== [[Ammunition]] ====
Major rebalancing to the ammunition type cost multipliers:
 
* Tracer: '''1.1x''' (previously 1.5x)
* Match: '''3.0x''' (previously 4.0x)
* LSWC: '''0.8x''' (previously 0.85x)
* JHP: '''1.5x''' (previously 3.0x)
* JSP: '''1.2x''' (previously 2.0x)
* LSWCHP: '''2.0x''' (previously 2.5x)
* HPX: '''2.5x''' (previously 4.0x)
* AP: '''1.5x''' (previously 3.0x)
* SAP: '''1.2x''' (previously 2.0x)
* APX: '''2.5x''' (previously 4.0x)
* API: '''2.5x''' (previously 4.0x)
* SF: '''1.2x''' (previously 1.5x)
* UHS: '''1.2x''' (previously 2.5x)
 
==== [[Character creation]] and [[Character customization]] ====
* [[Human]] characters now receive '''4 starting trait points''' instead of the normal 3, to compensate for the lack of racial benefits.
 
==== [[Crafting]] ====
* Changes to [[Toolkits]]:
** Gun Cleaning Kits (GCK), Gun Repair Kits (GRK), Melee Repair Kits (MRK), Explosives Toolkit (XTK): Maximum uses per kit buffed to '''10 uses''' instead of 3. Price per unit is unchanged.
** Gun Cleaning Kits: Now repairs '''200 Condition''' per use (previously 100).
** Gun Repair Kits and Melee Repair Kits: Now repairs '''400 Condition''' per use (previously 250).
 
==== [[Traits]] ====
New traits (<span style="color:#00CC00">'''Green: Positive'''</span> ; <span style="color:#CC0000">'''Red: Negative'''</span>):
* <span style="color:#CC0000">'''Bad eyesight'''</span> (+2): Your character has a natural vision impairment that cannot be corrected with eyeglasses. You suffer from a permanent FT+1 effect.
* <span style="color:#00CC00">'''Druggist'''</span> (-2): Ability to [[Identification|identify]] [[meds]] on sight
* <span style="color:#00CC00">'''Fast learner'''</span> (-1): Your character earns Training Points at a faster rate.
** When training at the [[shooting range]] or the [[dojo]], you divide the number of successes by '''4 instead of 5''' to obtain your Training Points (effectively corresponds to ~25% faster learning).
** You earn [[training machine]] XP at a faster rate. When using a Dojo's training machines, you gain '''8d25 XP''' per use instead of the normal 4d25.
** Not compatible with Slow Learner
* <span style="color:#CC0000">'''Frigid'''</span> (+2): Your character '''heals no [[Stress]]''' in the following situations: [[Strip club]]: Pole-dancing shows, private dances, special services ; [[Sanctum]]: Stress-relief chamber ; [[Cubus]]: Sex services ; Reading [[book|erotic books]] ; Any sexual or intimate situation (at the GM's discretion)
** Not compatible with Horny
* <span style="color:#00CC00">'''Jeweler's Eye'''</span> (-2): Ability to [[Identification|identify]] [[gemstones]] on sight (although not appraise them)
* <span style="color:#00CC00">'''Mycologist'''</span> (-2): Ability to [[Identification|identify]] [[mushrooms]] on sight
* <span style="color:#CC0000">'''Slow learner'''</span> (+1): Your character earns Training Points at a slower rate.
** When training at the [[shooting range]] or the [[dojo]], you divide the number of successes by '''6 instead of 5''' to obtain your Training Points (effectively corresponds to ~16.67% faster learning).
** You earn [[training machine]] XP at a faster rate. When using a Dojo's training machines, you gain '''3d25 XP''' per use instead of the normal 4d25.
** Not compatible with Fast Learner
 
Changes to existing character traits:
* '''Galaxy Brain''' has been removed.
* '''Phobia''': Additional effect. If you were in combat against a creature or a category for while you have a phobia, you receive '''quadruple Stress''' at the end of combat.
 
==== [[Effects]] ====
The following Effects have been modified:
* '''Combat Stress''': Base effect is '''doubled''', meaning that each turn of combat now causes +0.2% to +0.8% [[Stress]] per turn multiplied by the number of starting enemies.
* '''Travel Fatigue''': The base roll is a '''2d4''' instead of the previous 1d8, meaning that each room traveled adds +0.2% to +0.8% [[Fatigue]], with a bell curve effect biased towards the median of 5 (+0.5%).
 
= March 5th 2022 =
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