Changes

Changelog

682 bytes added, 03:57, 2 November 2020
= In progress =
'''Version 5.57''' - Unnamed November 2020 update
 
Changes to [[Civilized Areas]]:
* [[Towns]]: There is no longer any distinction between a "shop hub" with few emplacements and a "mall" with many. All town shop hubs now possess 5 streets and 10 shop emplacements; 8 [[individual shop|individual shops]], a [[restaurant]] and a [[bar]].
* Certain types of [[individual shop]] may be closed on certain [[Calendar#Days|days of the week]]; these are known as inventory days, during which the shop is being restocked.
Changes to [[Crafting]]:
* [[Specs docs]]: Docs no longer unlock Specs docs-only items for sale. The Proving Grounds engineer now requires player characters to trade in the correct documents for ''each'' item, alongside money (and in some cases, specific items). In exchange, these items cost significantly less than they used to - all prices were slashed to 1/4 their previous values.
 
Changes to [[Lockpicking]]:
* As part of the ongoing work to update all locations, FL/HS locks are being phased out completely. The only lock types in the game are now mechanical locks and electronic (keycard) locks.
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