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Changelog

4,565 bytes added, 13:47, 24 June 2020
This page lists any significant updates made to the game from Version 5 onwards. Smaller changes and fixes which aren't enough to constitute an update, particularly if they are meant to fix or modify errors, typos or inconsistencies with [[object lines]], will usually be listed in the [[Tsuchinoko (bot)|Tsuchinoko]] updates instead.
 
= June 24th 2020 =
'''Version 5.54''' - Magazines and other knick-knacks
 
Changes introduced:
* [[Glock 18C]]: Event line and wiki page now correctly state that the weapon is fitted with the '''Ported barrel''' Maze Customs mod instead of an integrated muzzle brake.
* New [[Weapon accessories#Muzzle brakes|muzzle brake]]: '''Muzzle brake, Shotgun, standard, .410 bore'''
* New [[magazines]]:
** [[Delta Elite magazines|Delta Elite 11-round and 17-round extended magazines]]
** [[Nightmare magazines|Nightmare 11-round and 17-round extended magazines]]
** [[P-14 magazines|P-14 18-round extended magazine]]
** [[P-16 magazines|P-16 22-round extended magazine]]
* Removed a [[Maze Customs magazines|Maze Customs magazine]]: the '''1911DS Custom 10mm 16-round magazine''' was scrapped (P-16 magazines are now used to feed [[Maze Customs:Major mods#1911DS|1911DS 10mm]] pistols
* [[Maze Customs speed strips]]: [[9x19mm Parabellum]] speed strips are now also compatible with [[7.62x25mm Tokarev]]
 
 
= May 23rd 2020 =
'''Version 5.53''' - Update to [[food]] and [[hunting]].
 
Changes to [[Hunting]]:
* Game meat from certain creatures no longer provide [[Effects]] such as Alertness increase or Strength +10%/+20% for a few turns.
* Instead, a system of '''[[Hunting#High-value meat|high-value meat]]''' was created. Meat from certain creatures is now considered to be either a '''Delicacy''' (Double value) or a '''Luxury''' (Triple value).
 
Changes to [[Creatures]]:
* The item lines of all relevant creatures now state if they produce delicacy meat, luxury meat, tainted meat, illegal meat, or if they produce no meat at all.
** An exception was made for humans, halflings and youkai - their item lines do not display meat status, as it is assumed that the meat of all playable species is already known to be illegal.
* All references to "Poisonous meat" have been changed to the correct term: [[Hunting#Tainted meat|Tainted meat]].
 
Changes to [[Food]]:
* The '''Hot-gon''' no longer has a Strength boosting effect, in accordance to the changes listed above. Instead, nutrition was increased from 296 to 592.
 
 
= May 14th 2020 =
'''Version 5.52 part 2''' - Bestiary update
 
Changes to [[Creatures]]:
* Old creature bestiary was completely removed and replaced with an all-new collection of monsters - in total, '''128 creatures''', including the 20 playable species.
* Human, halfling and youkai occupations have also been revamped - a total of '''34 occupations''' are now listed into the game.
** New occupations: '''Janitor, Head janitor, 8 different flavors of non-faction criminals, Youkai activist squadleader, and 3 different ranks of Yatela gangsters'''
 
Changes to [[Crafting]]:
* New blueprint: '''Kama''' blueprint (Level 1)
* New crafting ingredient item: '''Sickle blade'''
 
Pending: The wiki will be edited to reflect the new changes as soon as possible.
 
 
= May 7th 2020 =
'''Version 5.52 part 1''' - Bestiary update: Preparatory changes
 
Changes to [[ammunition]]:
* [[Small bolt]]: Base damage nerfed by 4% (46% -> 42%)
 
Changes to [[weapons]]:
* [[Pistol crossbow]]: No longer has a damage multiplier (previously was x0.8)
* [[Lambda magazine crossbow]]: Now has a 1.2x damage multiplier
 
New [[clothing and armor]]:
* New human clothing and armor: '''Hooded robe, Sleeveless jumpsuit, Janitor outfit shirt, Janitor outfit pants, Security guard hat, Armored trench-coat'''.
* New youkai outfits (for all 5 body types): '''Farmer outfit, Janitor outfit, Maid outfit, Prison outfit, Scientist outfit, Security outfit, Technician outfit'''
 
New [[weapons]]:
* Class 5 Long: [[Scythe]]
* Class 5 Short: [[Hasami blade]]
 
Pending: The wiki will be edited to reflect the new changes as soon as possible.
 
 
= April 10th 2020 =
'''Version 5.51''' - Changes to game mechanics, simplification of damage models
 
Changes to core gameplay mechanics:
* The '''C2''' [[Armor Class]] is entirely scrapped from the game, as it is considered unnecessary. The AC previously called C3 is now known as C2. All weapons and ammunition in the game no longer have a damage value for the scrapped AC. Most clothing and armor that was classified as C2 will be reclassified as C1.
 
Changes to [[ammunition]]:
* [[.30-06 Springfield]]: Base damage buffed by 1% (166% -> 167%) so that the new C2 damage value (old C3) becomes 150% (previously 149%).
* [[9x25mm Dillon]]: Base damage buffed by 1% (54% -> 55%), so that the new C2 damage value (old C3) becomes 50% (previously 49%).
 
Notes:
* Creatures have not been modified yet, as the bestiary update is still in progress.
 
= March 17th 2020 =