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Changelog

19 bytes added, 05:31, 10 January 2020
Changes to [[Inebriation]]:
* Inebriation no longer naturally decays at a rate of 0.1 per turn.
* New [[Effect]]: '''For every +0.1 Inebriation gained, [[Stress]] is decreased by -0.4%; effectively turning alcohol into a reliable Stress relief method.
* Inebriation decay now depends on the passage of time (and not specifically Daily Reset either), based on the amount of day periods that have passed since the last drink.
* Effects of [[Inebriation]] have been modified and simplified.